Hi I am new to making Dota 2 weapons I need some help please. So I made my 2nd weapon for dota 2. textured, bind and exported to fbx. When i imported it to the engine and it says "import successful" but I cant see the textured mesh. I can only see the particles. I loaded my 1st weapon and it worked just fine. I used the…
the pose as of now are quite muddy and unclear especially the 2nd pose, which i can only assume he was casting some sort of magic? the way to make them look more interesting is to push the pose to more extreme and pose them asymmetrically. another is that as of now the timing of your animation is very evenly spaced, making…
7th May - 2nd Update So who knew I'd be doing a quick update on the same day the pilot post goes up? Just wanted to give a little insight into what I was doing. I decided to change the astronaut/humanoid character to a Terrorist from CS:GO and make it seem like if the game was a 70s/80s Sci Fi shooter. The reference image…
This is a cool challenge! I would look into refraction mapping, not just reflection. Does your renderer support custom shaders? Maybe you could render the interior surface as 1 pass, then a transparent exterior as the 2nd pass. That's kind of what a reflection+refraction shader does. Looking at these examples might give…
the model as a whole is nice but I think you may want to focus working on the head more. The lower jaw is too flat and kinda looks like a hollowed out boat in the pimpage picture. The upper part of his head where the 2nd pair of eyes are form too unnaturally out of the lower part, it kinda looks like a normal lizard is…
neox: I cant find the orange clay I found that guys site but no real luck finding his material , would it be possible if you can post it on here? Also snowfly: Mudbrush is that a new type of sculpting brush ? And I looked in the WAYWO Thread but thats ALOT of pages , think you can just zip it up? :p Irreal: I got the 1st…
Hey guys, from reading this thread...I realize you mostly use standardFX so I wanted to pose this problem that I'm having. I use 3ds Max 9, and for whatever reason my AO lightmap won't show up in the 2nd channel (it has different mapping than channel 1) I'm working on an art test for splash damage, and they'd like to see…
Not a bad start Raph. I'd say, just keep a few pictures of her on your 2nd screen or on paper (as much angle as possible). Bring your model in Zbrush and start to play with it. Put your model in the same angle as the photo you're looking for and try to copy the main facial features this angle is showing, etc. Once you have…
You mention the intention of placing this in-game. What kind of game were you thinking of? That would also help determine the level of details that you'll want to keep. If it's a FPS, you'd want most of the detail at the players level. So starting with the 2nd floor, you'd keep most of the detail on the parts that define…
Fix the bicep like i told you, it should be one section and merge into the forearm (right now it looks like it has a 2nd joint). Maybe pull out verts at the back to make the lats stand out slightly. I'd move the verts between the pecs so his upper chest doesnt look like plated armor . WHAT I THINK: you should make a…