OK well, each software is different. What they expect, and how they work. If you want specific help baking materials into textures, we'll need specifics. For context, the company I work for has built a custom pipeline for baking complex 3ds Max V-Ray materials into PBR for glTF/USDZ, and we bake metallic/roughness and a…
Hi! This is my first post on Polycount. Right now, I'm going to to school for my Bachelors in Game Art and Design. These props were all class assignments. Any feedback are welcome!! thanks Sam for helping me out with the spec and lighting