yeah. I agree it looks like a cool idea. Still I am not sure , for final result it goes as modified binary mask still for alpha test only or they render actual translucent pixels on the edges? Just a few on the very edge? So another render pass / buffer image?
20 years later :p I have a hard time believing there's no way to do this in modern Maya? Keep in mind this was written for Maya 4 or 5 so good chance it will not work without modification and I couldn't be of assistance - I don't even keep Maya around these days - but without further ado:
Looks cool for sure although the platform requirements would worry me a bit (e.g. no Mac version at all?). But for retopo or generally working on top of a 'live' surface the shrinkwrap modifier in combination with vertex groups and standard modelling tools is a very workable solution IMO.
If I were you, I'd be looking to do this as a two way bend: There's really nothing special about my topology here: Reasonable for a high poly but for the low poly you'll want to remove the Sub-D modifier (obviously) and tweak the cage a little bit.
The centre line and scale of the bend modifier will both affect the bend itself. You can either calculate precise bend numbers/scales with Pi, or fudge it: Make an instanced version of your bent mesh, move it where it needs to be, and then 'weld' the edge points together.
I can't remember what that tool did. Can you summarize? UVW Unwrap does have a mirror tool in the Edit UVW window. It also has Spline mapping in the modifier panel, which probably does what the pipe tool did in Textools.
I love that courier, it's so well-made and has style oozing out of it. One thing I'd have to suggest is modifying the colour scheme so that it stands out more from the green grass because at the moment it kind of blends in a bit too much.
Had this issue too. Didn't end up fixing it, and just added a very slight push modifier to the lower LODs, which is a terrible workaround. I think the delay is because some meshes can do an intelligent transition, but never found a way around it.
Hey these vids are great, thanks David! Is there any chance you could do a marvelous designer vid with some info on the new OBJ to Garment function? Still learning it but would like the option to use an OBJ and modify the material/folds if needed. Thanks :D
"Constraint Not Completed" is the generic fail message for AssignConstraintSelection() in controllerfunctions.ms. (It's in the 3ds Max install folder.) If you are comfortable with script you can modify the function to output more debug information. If not maybe you can share your file so we can dig into it.