(@killnpc) Did quickly try today composition wise what it would look/feel like with arches on the second floor, but idk it just feels a bit too much for my taste: It could potentially be done with a bit more work; creating different arches, readjusting the sizes of walls etc... but don't want to spend too much time on…
<u>Patia</u> -feeds 6-7 and <u>Dun Daal</u> 3 onions 3 slim Japanese eggplants 1 TBS red chili paste 1 TBS (heaping) curry powder 1/2 cup coconut 4 green chilies deseeded and chopped fine 10 curry leaves 1/2 tin tomato paste 4 roma tomatoes diced 1/3 tbs turmeric 1/3 tbs chili powder 1 tbs coriander powder Salt Oil for…
The problem is if you get up close, it would be low resolution? Unless I used like a 2k or 4k map, but if I have 10 VHS players then i'd need a lot of 2k or 4k textures to hold up when the camera is close. That is why I was thinking having UV1: A generic plastic tilable texture for the VHS, so I can just scale it and be…
looking good! I think your sculpting is really good, although I feel like your textures are looking pretty flat, since everything is one color/ the same material. In the concept there's some moss that you could hand place to help add color, I also think gradients are heavily used in stylized art to help introduce more…
Hey guys, I'm practicing my lighting in Maya, and I was wondering if I could get some feedback on these two pieces that I did in terms of lighting. The first one here I was going for a basic three-point lighting, nothing too fancy. If there's any suggestions on where I could re-arrange the lighting or add and/or take away…
This same issue happend to me, and while I was searching for an answer this thread was the first to came up, so I wanted to add a little update with what was happening in my case, and I believe in yours too. I was baking the mesh with the "match --> by mesh name" option activated and the low poly mesh and the high poly…
Hi everyone, I am using zbrush to bridge to Keyshot and export a depth map to add some atmosphere to my concept work. The issue is my depth map is only black and white, there is no grey-scale gradient. I have tried scaling up my model in zbrush to no avail. I have also tried adjusting the exposure in Photoshop which also…
hey all - getting back into the swing of 3d with some dota 2 workshop items! I've decided to start out with a set for Meepo, the geomancer. A geomancer is basically just a glorified gardener, right? :\ Here's some concepting I did for his items. I think I may have to rework the apron to work better as a "back" slot in…
Hi Guys, I'm new to polycount forums, been watching all your amazing work in the sketchbooks and currently working on threads while at work and thought it was time to start posting some of my crap. Any and all crits are very welcome, Thank you. Here is a cow I'm working on, I think I'm almost ready to texture but would…