Very little was photo-slapped. In the late 90's and early aughts a photosourced texture often looked way worse than a handcrafted one. Realize that the resolutions available were really tiny by today's standards. The "high res" pack for unreal tournament characters were 256^2 and often sampled to a 256 color per image…
[ QUOTE ] Yeah I don't see how a company can say that they own 3d that you make at home. So on that same lines everyone that is an industry pro here that has won contests like Dom War and all the others your art belongs to your prospective employers? That's bogus and totally not enforceable and I'm pretty sure if you were…
The cool thing about the conference is they havent even shown some of the more awesome stuff yet. I am glad they are saving some really cool stuff for e3. I think as far as both consoles are conserned this will be a very interesting e3. As far as stuff thats been announced and I can talk about, I am really interested in…
I think there are too many variables here to really come to any concrete conclusions. You've got a user created/hacked shader in TB2 trying to emulate another engine (how close is the visual result of your shader to UE4?). Afaik the Megascans content is calibrated to the default TB2 shaders. Some of the megascans content…
OK. this is good. I'm getting some feedback. I've never heard of any problems with my website from anybody before but it is a different world in person. Maybe it's more honest here on polycount. I'm working on a new website and new projects to put on it. For now it's about the content , then I like the idea of long…
So with next gen games costing 60 bucks a piece and dev costs going up who is making all the money? I know the developers aren't getting paid. From what I understand, based on the hours developers work to put these games together, you could probably work at KFC at the same hourly rate that most developers are getting paid.…
The first one looks good. It's very important that you NOT think about this. Name, contact info, resume (link and download), and a thumbnails of your work. The standards are set, anything more just annoys the employer or hides your work deep in clicks. Don't get flashy or fancy because you'll just be wasting time you…
Is there anyone that uses UDK's engine with Dropbox to transfer files to others? If so, do you need to keep the UPK files within Dropbox to keep any changes or additions to files on all computers using it? Or will any textures we apply between the two of us on our separate PCs, and keep those files in our Content Folder of…