Something i think gets too easily misunderstood here is this: The point of modeling a highres to bake out your normals isnt so you can go in and sculpt little rust stains in mudbox, infact that sort of fine detail stuff is generally pretty counter productive to do in a sculpting app, you can do it easier and with more…
Here's some critiques on th different stuff shown on your site (Expect bluntness): Bed: No reason to show the AO bake as a texture sheet. the cloths geometry is by and large not giving off any appearance of ruffes/creases in the final image. the 'rust' is just a blob of brown atm, try to detail and sharpen it up some. the…
Things you need to do something about. Your website looks terrible with the big myspace banner, especially because it splits your work up. That's what makes it look terrible. I would make your thumbnails bigger and make your huge header a lot smaller. Your work is more important than the header. Right now it competes for…
You likely have a few issues : - The geometry of the high with the stacked individual pages is likely causing issues when baking (as opposed to having a continuous surface). - And perhaps you're having a triangulation issue (if it wasn't set consistent between baker and renderer). Getting the following in TB3 (below) after…
(Zbrush) Zremesher vs (3ds Max) Retopology modifier... How do they compare... In the latest versions of the programs, which one is better...? Or are they equal...? One better for organic and one for hard surface models (for example)...? Any comparison/idea/experience...?
I've never done photogrammetry before, I found Meshroom would you suggest this one? And said that what you mean with smooth surface and apply temporary matte coating?
Made some fixes and got some of the more complex forms in subd. Checking the surface with a metallic material just in case. Just a few more tricky parts. and making something up for the back.
sorry but a seam this visible is never okay. not on a simple surface like this. hiding it elsewhere is not a solution, its a hack at best. you can see in substance painter that it works, unreal and substance should be synced so i assume its some oddly set export or import settings somewhere.