Wow it's me still trucking. Making a new thread because the other one might be a bit too daunting for anybody just seeing the project. I, of course, have a new design, making full use of the shader and rendering skills I've honed over the past one or two years. Some of the shots here are a bit outdated, using the old…
I did that method but from my testing that method only works if your cap is going to have hard normals instead of soft normals. If you set the normals on the caps to soft you get weird stripes along the sides from the two smallest triangles. It could be because I was using a 24 sided cylinder, but it might be ok if you use…
I decided to leave both sides separate with the intention of doing some unique detailing, and I wanted to show my progress since the last post so you guys can let me know if I've gone astray with my workflow. I set up a separate bake scene in Max and pulled all moveable parts away from each other. My first attempts at…
Thanks everyone:) If you are a level designer, you are also a gamer, hopefully... That question determines the next question. If you pick the gamer option the survey ends, if you pick the level designer option you get some more specific questions. Yeah I could have clarified this a bit more. What I actually meant with "3D…
That's absolutely true. In some cartoon renderings I don't see that being used, though. Just dropping the L* slider value to get a shadow tone will only work in some cases. You guys mention how important coloured illumination (or coloured ambient light) is. After analysing some more toon media and those previous images…
Hi @alefrizzo I have a few notes if you'd like my 2 cents. 1. You're currently leading with some of your weaker pieces. The grass and mosaic, for example, don’t show your strengths as clearly as your environment work does. First impressions matter a lot, and you want to start strong. 2. There’s a heavy focus on props…
Okay, sorry for getting back to this late everyone, had a crazy busy time these last 2 weeks or so. Finally had some time to breathe and wanted to check in. Thanks for all the info, and I'll try that photopea thing and see if it helps with my PNG issue, much appreciated! I'll see if I can make more examples when I get a…
You probably have better luck getting into Canada then the US. US has so many rules and policies, that getting hired by a company is the easy part. Optaining that Visa is where you will get fire. I do not know for sure what the rules are around the bacholar degree. If it is a must, or for some visa types, or they just dont…
Thanks for all the feedback guys! Been very busy with stuff lately so i havnt had time to reply @Vert - Im finishing my last year of school right now. my final project is to create an environment in UDK. I am working on my portfolio and personal stuff at the moment, once it reaches a level im happy with the art side of it…
That's a very interesting take on it. I think if it comes down to snobbery then snobbery isn't going to guarantee good art. I personally find the real fine detail comes from zBrush, I see that program as the canvas and Max is now a tool to set up the canvas as brilliant as it is. My point is, if I can create a base mesh in…