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Re: Preview dds in browser?
Reply by
McGreed
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Oct 2012
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Technical Talk
+1 on XnView, love that little sucker for all image viewing related. :) Especially if you need to batch resize, adjust images.
Re: Stability in the game industry worry
Reply by
Target_Renegade
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May 2011
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Home
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General Discussion
You don't have to do 3D in just the games industry, there are many other industries. Broaden in skills that are related and keep going.
Re: Accepted Items 3/6/13
Reply by
Konras
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Mar 2013
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Home
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Dota 2
@Andyk125 There is grate article on steam workshop about tax stuff related to workshop. Check it out: http://steamcommunity.com/workshop/workshoppaymentinfofaq
Re: Diffuse Refraction material ala frosted glass
Reply by
Donny V
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Jun 2013
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Unreal Engine
I'm a little confused. Where exactly do you set up your cubemapreflectactor in relation to the mesh you're using as glass?
Re: Mudbox Texture Painting Problem
Reply by
SpeCter
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May 2010
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Technical Talk
The second problem could be related to flipped uv´s. It would be nice if you could post the uv´s shown in mudbox.
2 results
Re: Vertex Normals - Maya 2013 issue
Reply by
riuthamus
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Apr 2013
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Technical Talk
I had a friend load it in 3dmax and he added a new texture to it, and the problem seems to have gone away. Could this be related to that?
Re: New PC but,,,,
Reply by
OBlastradiusO
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Jul 2010
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Technical Talk
I have to get it because it's work related unfortunately. I was just wondering if this card can run decent realtime shaders.
Re: Full Time/Part Time Jobs - Guidelines
Reply by
EarthQuake
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Aug 2008
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Full time/Part time work
Yes sorry i didn't notice this earlier. Anything game related is fair game, be it testing, art, programming, sound, etc.
2 results
Re: [Portfolio] Eraserhead
Reply by
vj_box
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Feb 2009
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3D Art Showcase & Critiques
i love your high poly models! guess you love the army related things!,i also do! Vj
Re: Two of the Most Hated Game Creators Alive
Reply by
JKMakowka
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May 2007
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General Discussion
Oh and here is another interesting semi related topic: http://www.igda.org/Forums/showthread.ph...mp;pagenumber=1 Discuss too
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