Hmm, I guess if you have 7 rows of 12 stairs each at 16000 triangles then that's already about a million triangles in total. Are you using the Guruware OBJ exporter?
And consider that they're all old enough (now ... if they are still around) to be MY mother ... (older actually, my mom would have only been 12 when that video was made).
looked nice until I saw that halo dude. is it just me that thinks the character design in halo is rubbish? seriously, you have to be like 12 years old to appreciate it.
9.1 overall score @ Gametrailers LD - http://www.gametrailers.com/player/27754.html HD - http://www.gametrailers.com/player/27616.html For me 12-15 hours of gameplay = rental.
At Threewave, we don't have a single character artist. Our line of work doesn't require it. The team I am on has 10 env. artists and 12 level designers.
I have been making games for 12+ years looking for paid work, I can do multiple styles etc. Here is my Artstation; https://www.artstation.com/artist/cybrinsanity Thanks Dan Bingham
This is hell of amazing work man. Those shots are amazing! Any chances of making a 12-pages long breakdown like the maker of Quixel did with his Abandoned apartment environment?