Hi everyone! Here is my latest project. https://youtu.be/2a0GCXPl_Gs You can find more final shots here. It has started from this sketch(check it! its cool)! final sculpt and polypaint. I spend much time making uv's because I paint textures mostly in photoshop and use Substance Painter on the last stage. for the pose, I…
Greetings Ladys and Gentleman. My Name is Philipp and I'm a 3D Artist / Environment Artist based in Germany. I worked for Crytek on “The Climb”. After that i worked for a long time on "ONWARD". You can see my Work here: https://www.artstation.com/artist/mettigel I can only take Paid Jobs. Greetings from Germany Philipp
I'd say, after looking on that design that it has tons of different metal plates etc, which is really good for you if you want to use a high pixel density. You could have 3-4 plates or so in some different sizes on perhaps a 512^2 or 1024^2 and reuse those over your ship in a smart way? Ambient occlusion could be baked in…
@Oniram - Thank you for bringing me to reality, I guess I've been looking at things from a novices point of view awing at the ability of what you're able to do in Zbrush within several clicks as opposed to how much effort you really should put into something. I see that I've really screwed up from the Base Mesh in that the…
Olli. - I must first overcome this severe case of man flu before I can drink beer again, in the meantime I will have to settle for toilet roll and cough sweets haha mbischof - Thanks :) The calm before the storm that is baking and retopping Update I managed to make some more progress on this. Here are 2 images with my…
I'd agree with Kyuzo about removing the home page, or making it more useful by providing information and links to each of the main sections, not merely the environments. In the video for the orcish drums, you have some odd popping on the flag as is animates. It looks almost like a two-sided object without back-face culling…
Hi everyone, Apologies if I'm posting this is the wrong place, I normally like to email the forum owner to ask permission to post on their forums but couldn't find a contact link. I'm the developer of Smart Texture. Smart Texture is a Rapid PBR(Physically-Based Rendering) material creation app for MacOs to assist all types…
Hey InvertedVantage, thanks for the tips; I just wanted to check whether you were referring to the low-poly images or the images in my later post? The model in the later post is something I'm planning to use purely as a base for sculpting, so I didn't think that some of the heavier poly groupings would be a problem.…
Guys, I would like to know if you have some tips on acquiring selection masks for the texturing process. I have this HP model: As you can see, there are several elements (separate meshes) that make up the model. Here is the LP: The LP is one solid surface mostly. Texture so far: I`d like to know if there is an efficient…
Hey everyone, I was asked by Cubebrush recently to create a breakdown for this character to be hosted on their blog. I am mirroring the content here, as I feel it might be beneficial to folks who find it on Polycount. :) Approach I begin personal work by asking myself a few important questions which will help inform my…