Even the view axis widget is inflated, fun. Looks like a video card or driver issue to me, I'd reboot first and see how things look first. I recall seeing something about a bug when the UV editor is on a something other than the primary monitor. If the issue comes back, try checking temperatures with HWMonitor or a similar…
If you are adventurous you can add this to the script, just before the ExportFile command. Most of the settings are self explanatory if you need to change them. --SET FBX EXPORT SETTINGS--LOADS THE AUTODESK MEDIA & ENTERTAINMENT EXPORT PRESET.--FBXExporterSetParam "ResetExport"--FBXExporterSetParam…
Or get your hands dirty and do some manual tweaking: *Have a UV editor and 3d window visible side by side. *In the UV editor make sure that "live transform" or something similar is enabled. This will cause any change in the UV editor to be visible in the 3d window on the fly. *in the UV editor select the part with…
I've already baked position map in SD but it has no change. I'm starting thinking that you should bake your model with fixed world orientation because my object space normals has different world axis then example maps. Tool has Switch Y/Z button but result is almost same as before. Also tried TGA instead of PNG. Position…
Click on the transform menu, and make sure 'Collapse Points When Snapping' is toggled on. Be sure to only translate one axis though, or it will collapse them all to a single point
I suspect it's not exactly symmetrical on Z. Couple of ways around that... Try selecting the mesh (all of it) and then, in the left side modelling panel... go to the Basic tab and select Center Selected > Z. Or from the top menu, go to Geometry > Symmetry Tool, and that'll let you align the verts on one side of the axis…
Hey man, nice sneeze I would definately amp up the timing it would have been nice to have seen it in stepped because there's a ton of things to track and critique when it's fully polished. The head is looking really nice and I like the reversal on the hands. There is some noise on your elbows if you track it it looks like…