@Adam, I think you're right 8:1 is probably more in keeping with games today and especially the next round of hardware which artists should prepare for now. With 8:1 you just need to be mindful of the dreaded down resing (at least in production). Don't draw 1px lines or use tiny fonts on a larger sheet that might be cut…
Pbcrazy: Thanks! Yup, Rhino's tutorial is great. There's also another nifty one you may find useful in Mazvik's WoW Cataclysm thread. The link is.. http://boards.polycount.net/showthread.php?t=67978&page=2 There's also a cool guy named Nickity from the Torchlight forums who's created a similar tutorial but for ice. That…
How would mac hardware runs windows better if both pcs and macs are essentially the same in hardware? There is really nothing exclusive about a mac other than its operating system. On the inside, its hardware is still the same ATI graphic card, or Intel CPU that you can buy at a store so the performance differences are…
- a lot of the art looks cool, and overall the demo gives the impression that the team could be nicely competent. - the video is too long. You have maybe 40 seconds of it that summarizes features, but you have another 5 1/2 minutes of showing off the same sort of stuff. I'd cut it to 2 minutes or so. - You comment about…
@Darkleopard Thanks :D Your right, the stone seems bit too clean for my likings :D I'll definitely be changing the textures to match the concept more. Ground moss definitely needs alot more work, I really want that darker green into lime green like in the concept, need to fiddle around with the vertex painting a bit more.…
Anyone with decent eyes should be able to see quite a difference between my examples sitting on a couch, actually. I can easily spot the blurriness on the small version on my monitor at over a meter away. Blowing it up to a 40 inch screen would look the same at ~5 meters. And keep in mind that many of these games are…
I'll just throw down some quick feedback first of all: - I'm not sure, but I think it's a bit too slow for just a generic walk. A generic walk will take place over between 24-30ish frames on average. Maybe more, maybe less. Yours seems to be about 40 for two steps. I could be wrong as frames has never been my specialty,…
I hadn't thought of that I totally agree, everyone switch off your rumble! I don't own rumble controllers. Mostly for the fact that they break imersion rather than add to it. The equipment I was using was alot wrose than a rumble pack going off. So don't think that just because you touched a rumble pack you need…
I accept all of the movie as a labor of love from Peter Jackson, his dream project since he was a kid, so I'll allow at least 40 minutes of excessiveness based solely on that. Think about YOUR OWN all-time dream project. Wouldn't you want that much, at least? I saw a lot of details in the story that a thinking person would…
[ QUOTE ] I like the idea, especially since frankly mudbox performs underwhelmingly at high polycounts on my shiny new machine and I'm not in much of a hurry to go back to zbrush despite the improvements. will give it a shot edit: first impressions are that its got a lot of potential but its not there yet. it seems like…