I don't know what shader settings they support in-game. Each game is different. It looks like they set up their materials in Source? So your materials in Max don't really matter, except as a temporary preview while you're working. You'll want to research exactly what shader options they support. Usually, game artists use a…
Thank you for your input! First off, I have very little experience with Zbrush. I only created a rough base in 3dsMax and imported it into Zbrush, made subdivisions and used the standard, pinch, clay buildup and smooth brushes. I am actually very glad that I was able to retopologize the mesh - that was my latest…
Partial answer You can't transfer uv between different meshes topology-wise as uv is basically your unwrapped mesh. You need the same vertices, in the same order, same faces to transfer uv... However, you can reproject a texture between 2 different uv layouts. You need to unwrap your retopo/quad mesh. As for projection, i…
There's lots and lots of info about normal maps on Polycounts wiki (among other things). Honestly, I don't think that this is a particularly great study for learning normal maps since your high poly and low poly are almost identical there really isn't going to be much of a point in baking a normal map. Try something else…
Ugh, that is not supposed to happen. Are you importing it back to ZBrush through GoZ or are you exporting it from Maya and importing it in ZBrush manually? It's supposed to install a plugin in Maya, at least in 3dsmax after you install GoZ there's a new menu with a button that sends the mesh back to ZBrush. Anyway, try…
What apps are you using? What is the goal of your final output? A mobile game? A rendered short film? No limits, just for giggles? zBrush: Seems the most logical as a place to start but depending on the end output, you might need to retoplogize the model and do some baking in another app. Maya: GMH2 is a great tool to use,…
oh yeah forgot to say, the maxscript tutorial is part of the official 3dsmax helpfiles: "How To ... Output Geometry Data To Text File" longshot, we cant give you "generic" scriptlines, the different 3d apps have different script apis and languages. however I think that given you want a custom format, also likely means you…
I would give so much for them to patch in Maya type snapping (along with dynamic Maya-style pivot moving while we're at it) in 3DSmax. In my experience, I always get the snap in Max to feel better when I turn it on after I start moving my element. It's also nice to have a shortcut to toggle the axis constraint on/off, once…
I use crimsoneditor + compilers (cgc or fxc) directly. crimsoneditor is one of the few txt editors I know that allow easily setting up multiple commandline tools, that you can just call with a shortcut. Something I need a lot and miss from any other free editor. For viewing I just use luxinia/3dsmax. while I dont use glsl,…
Try switching the relax method. As for squiggly, I think the problem lies with the face being inverted. When it goes squiggly that meant you where looking at the back of the poly not the front, its attempting to flip it the right way. I'm not sure if your version of 3dsmax has it or not but go Select > Select Inverted…