As the title says, this is my first try on handpainted. I am not actually good at drawing, but I wanted to try the technique in the first Vertex, so I did the Brickwork. It is not perfect for tiling, but as I said, I made it mostly for fun. Critics welcome! Might do some more handpaint in the future.
Here's some shots of a Stryker ICV I made for my final semester at AAU. Looking to get some insights into how I could improve going forward here, and tips for anything that might help on future projects of a similar aesthetic. Further details about the project can be seen at my site, www.JoshRife3D.com. Thanks PC!!
Summary Behold ! The Path to Reincarnation, final judgment for the next life is given by the falcon god down from his throne. First blockout, many changes incoming but it shows the general flow of the room. The room is inspired by Egyptian art and mythology, it won't be ancient, more like a mystical place in the future.
Hello everyone ! it's my first post here on Polycount, i hope i didn't miss anything before i post. I want to become a 3d character artiste in the future, but im still faaar from it, so i'd love you guys to critique on my models here, thank you ^^
Finished taking this guy through Substance Painter and Substance Designer. Im pretty stoked for what I have learned from this prop, especially since it is my first time going through the PBR workflow. In the future, I intend on throwing it into an environment soon. Any C&Cs are much appreciated =)
I decided since i became a member of Polycount to post and show of my 3D characters i madeas well as new ones i will be making in the Future ! Starting by Captain America in my 3D style , i was first inspired by DISNEY INFINTY and then changed and adapted the style to my own !
Hey folks, I'm really behind in the art marketing, but I'll need in the future a 3D character body & eventually facial rig? How are the prices going? It should be somehow impressive work(lol?) high poly... I know it's very subjective, but... any examples or numbers are greatly appreciated!
Today I took a little time to revist the windows which I wasnt very happy with. I made them semi-modular so I will be working on breaking up the variation of them in the future. I think the scale matches much closer now.
I knew when I saw the thumbnail, this was Göring to be good, ja On a side note after you mentioned you were 17, I think you've got a very bright future in this industry doing work of that level already, nice one :D
Stick to png - tga is basically obsolete and tiffs are just a pain in the arse. If you're doing HDR stuff use exr because it's what we'll all be using in the future. 16bit pngs are fine in unreal, you just have to deal with them correctly - it's documented.