Hello, Yanpes! Unfortunately there is not much time left, so on weekend i'l just tweak my postprocess volume and render everything =) @Stanley3DArt thank you!!
This started as a basic carbon fiber material, then evolved into being your best friend. Say hello to Companion Ball. Substance Designer is so much fun.
no, this is a basic skylight + default renderer, its really nothing fancy at all, the render takes like a minute at most. this is genn's model btw hello verm
Hello everyone, here I am going to post an update regarding the project I've been working on called Eclipse Ascendant. I am a character artist, however with this project I wanted to go a step further and small prototype in which I implement the characters and all the basic functions they would have such as combat, health,…
Hello everyone and have a nice day! I wanted to know how you discuss/show work with customers? How is the interaction going? Do you protect your works with watermarks before payment or not? This topic is very interesting and how does anyone work, let's discuss it?
Hello, I wanna share one of my latest projects I made in UE4. Im still a beginner and need advices and critique for my work. https://www.youtube.com/watch?v=g597_KTpGa8&feature=emb_title Thanks!
Hello. I'm having hard times with hard surface modelling. At the picture, thick edges need to be preserved when smoothing, so I added extra loops. The problem is that I don't know how to resolve the upper intersection neatly. Currently there is a little pinching. Any ideas?
Hello, I am looking for freelance work. I am looking to make props and environmental objects; melee weapons or armor are also among the things that are interesting to me. But I can also do high-quality 2D concepts. Here is the artstation link and also my email. https://www.artstation.com/khaksari…
Hello! My name is Igor. I'm hair artist for games. 35 years old. Freelance. My work on Artstation Feel free to contact me by Artstation or Telegram @igorrogov Email: kanva777 {dog] gmail . com