ok, i'm pretty much lost on how to use this bad boy! anyone know of any good tutorials on how to properly install it? i'm refering to the .fx file and i'm using maya 8.5
Why would you ever want to use Metal Bump shader? That thing is horrible, and outdated... you should be just using basic DirectX shader materials, and load an .fx file (eg. StandardFX.fx).
*Updated List* People We Are Needing To Join Us 3D Animator & Rigger / Number of Spots available : 1 / 2 Skills Required : Rigging and Setting up Character Models with Complex Animations We are looking for a talented animator/rigger who will be able to bring our creations to life. We have just made the room possible for…
Hmmm, that method does make sense because it keeps all the UV coords packed in the 0,1 space. Baking to a new texture at the end also makes some sense, it's just hard to get a figure on the GPU cost if you do a quick prototype in the GFX engine because you'll have loads of draw calls. Since I've not used this technique…
Welcome to our Dota 2 Monthly Community Competition #22 ---- Special Update (Edit: fixed the deadline.) Since we have the new bloom deadline till January 19th, we at polycount decided to extend the contest to match the newbloom event, but we are keeping the prizes for the original deadline for the new extended deadline we…
Paid-Remote Preferably someone who is experience with Unreal Engine, if not that is okay too. Our game is isometric and the environment doubles as a board that units are placed on. Below is an example of an environment that you would be expected to replicate in aesthetic (you will NOT be responsible for anything other than…
Our Principal Artist at work setup an internal Character Contest. The topic for this one was to do a Caricature of a Co-Worker. I thought trying to render our FX Artist as The Greatest American Hero would make for a fun entry. Here is my final submission. I would love any cirts. 1,500 Tris and 1 512 Diffuse and Spec Map.
Perpetual Fx Creative: Looking for a skilled Maya Dynamics specialist for an video game currently in production. Experience with video game engines is a plus. Must be a quick learner and able to comprehend engine documentation. Must be a Problem solver. Must excel with use of Maya Dynamics. Excellent verbal and written…
The fine folks over at Raven have been posting some cool tidbits to their Dev Diary for Singularity. It has some neat info on how some of the interesting things were done in the game, ranging from environments, animation, fx, UI. http://www.ravensoftware.com/blog/ The UI and ageable stuff are my favorite so far:…
This is a 3D Showreel Demonstration to show the Lemon dropping into Water, the dropping of 3D object to create the water splash, in normal speed and slow motion. This animation is created by Autodesk Maya 3D with Bifrost and rendered with Arnold. https://www.cgian.com/2021/07/short-animation-of-liquid-fx-simulation.html