So I wanted to model a hand grenade by following a tutorial, and here is what i have. So far id say it is a good result except I have some issues with the top of the grenade https://www.facebook.com/CraftyTextures-840971382580112/
This is my final image of this character based on Trevor Claxton concept. My goal was to make the low poly model, learn and improve my skills with this awesome design. I will upload some images of the process soon. Hope you like it.
What would be the best, non destructive way to model very complex roads and junctions with automatically placed street lamps and sidewalks like the attached image?
We need someone to throw together one decent male human model for an iOS game that is under development. Poly count is a concern and we need it to be as realistic as possible while keeping the poly count between 300-400 tris. We also need the models to be rigged and have 3 simple animations - walking, swinging arms and…
Hello if you know how to make custom TF2 gun skins and models please hear me out. I had a bunch of designs for making atleast 2 or 3 new gun skin and model replacement for each class. If you have samples of your work I would rather see your work to know that you are experienced. I am willing to negotiate a price with you…
I feel like a possible approach could probably be : Epic releases the core canvas for the game, with well defined movement, shooting mechanics and gun types (probably traced over the UDK game demo, with a hint of ut2k3). This canvas would have no fancy art at all - just a couple of abstract, blocked-out (yet highly…