A couple months ago I couldn't cook to save my life. Kraft boxed mac and cheese was the extent of my ability. For my new years resolution I decided to change that. Each weekend I try and cook a new fancy dish. And I've been loving it. I certainly see the craft, creativity, and artistry that goes into being a good chef. If…
Thanks for the insight! Maybe I've never seen an amazing TN panel firsthand? They've always looked to some extent, darker, muddier or with just bad colors, or terrible backlight issues. At least the color and maybe brightness could be fixed with proper calibration. Guess I've got some reading to do. One thing I miss from…
I did some fairly extensive R&D into this at work a couple of years back and determined that it made a lot of sense in terms of getting your high res work visualised in engine early but its not going to get you acceptable quality game output - largely because of UVs. This was all in the context of AAA development…
Nothing but it's less professional using a blog site as your portfolio unlike having a dedicated paid for personal service. It also helps your web presence. ps: I also think free domain extensions and free hosting is in the same group as blogs are. I mean seriously, if you can afford a professional software like 3ds max…
yeah, the support and quality work from you made this comp all the more enjoyable, hope the polish is going as you wish and all is well on your end. I wish you the very best, as for critiques I'd love to be able to help but all I can say is I love those animations. Maybe render the wip a bit brighter so they dont read as…
I'm in no position to speak from experience, but from what I have read (on here lately and other places) a lot of studios are now moving further away from their QA teams, to the extent of them being in completely separate buildings. The disconnect makes QA > Art Position increasingly difficult. Add in the insane hours QA…
Eek ya, I try to look past a lot of the blatantly bad threads on GameDev. Not used to seeing it to this extent on polycount. It's really just a bit offensive that someone trying to get into game developement would try to undermine the artists in such a way. I'd hope someone who's truley passionate about making games would…
Hello! I started working with a friend who has an extensive knowledge in deeplearning to develop a tool to generate 3D animations using videos. Basicaly you could input a video and we would give an FBX file to post prod. It is similar to mocap but accessible to anyone who has a phone. We are working on the beta version…
Hey EQ, thought you might like to see this https://github.com/KhronosGroup/glTF/issues/915#issuecomment-460360473 I wonder if this assessment is accurate? Seems to be the incorrect way of applying ao. We're using glTF extensively here for model output, and it's taking off as a universal delivery format. But the realtime…
I'm wondering if there's a way to apply a stencil or stamp to selected faces a la the stamp tool, without having to paint it in manually with the overlayed stencil feature. The stamp tool seems to do this to some extent, but leaves the round falloff. Basically, I want to be able to create a suitable stencil in PS, import…