If you're doing the spikes on the tail, i assume you're trying to do a mix of reptilian/mammalian qualities? If that's correct, your tail could benefit from some more structure. Your other forms are so nicely defined but the tail hasn't seen much love, and it's a little difficult to tell what's going on with it. FAK THE…
Nice stuff J fletch, the cloths you have worked on already look ace man. Im diggin mongrel man's paintover, the face does feel a little flat. also the brow between the eyes feels a little odd, too defined for how expressionless the rest of the face is i think. Otherwise, the you had me at the sculpting on the…
oops, sorry for delay. @rick: hope this is the display you ment (image is supposed to be way bigger, not sure how to make that happen.) @chris89: 1. I think that at this time next year, SD will be one of the top 5 DCC tools for game development. 2. From the consumers point of view, what Allegorithmic brings to the table is…
Sora is Kingdom Hearts, I looked at the other characters too but their shoes just aren't right. They don't have the collar thing around the rim and that is the most defining part in my mind. I didn't think of Zelda though, Young Link's shoes in Orcarina is incredibly close and might be it, but that just doesn't sit right…
The metal looks all right, Some old Pistols where Tinted by putting them into ovens and then dropping them into Oil to tint them. what he needs to do is clean the borders to define more the shapes and get more details on the textures, right now it looks like if he just dropped textures on on the gun. Can we see your High…
What I'd really like to see is the ability to really edit the thickness and shape of the hair, so that we can get more sculpted, stylized forms instead of the tiny individual strands they have now. If we can do that, and our strokes continue to define the flow of the hair . . . that could be a really nice time saver. Or at…
nice start. I would recomend you to fix the UVs on your brick wall so that the bricks gets this pattern. you have a very strange seam half way up. Also that cliff texture needs more geo. It feels like a poster of a rock glued to a wall. would help to define the rock a bit more where it meets the metal bars at the top and…
big shoutout for the support stephen! those tips helped me so much with this illustration, it really made a difference. As for the design , made tons of last minute changes but next time, will have a better defined plan for what is happening, making sure everything is locked down in lineart for example. Tons of fun and…
Thanks for the comments guys they have been really helpful. As far as the armor goes I'm really trying to go with that beat up look so nothing will be very smooth. I do agree it was looking a little lumpy still though so here is my current update. I really tried to define those edges a bit more to have a cleaner roughed up…
Imo, not a bad portfolio, with some good modelling, but the texturing is the weakpoint that lets your work down. A lot ofthe pieces to me seem muddy and ill defined. Your C4 is your best piece I think, but either inconsistent uv density or a poor texture on the phone let the rest of the piece down. Not so much a crit for…