Speaking from personal experience, this is what I've come to learn... 1. Determine what you want to do. A LOT of people start out fresh out of college with a ramshackle portfolio with just a little bit of everything and all of it is mediocre. Don't do this. It won't hurt to have one or two of everything in your portfolio,…
Wow guys, thanks so much for the feedback and ah ha, yeah you guys are totally right about the "less polys does not equal better curves comment" That rule was poorly phrased. Xoliul: yeah this is definately simplistic. This part is meant for people who have NEVER properly used subdiv modeling and dont know what it does. My…
driver- yea your right about the wooden crates. i very likely should have added more geo but i wanted to reduce the surface area that the texture was applyed to so i did it with this method. also im trying to give it a similar look to the rage screen shots i was looking at. as well as optimise for a console in a similar…
Hello, i'm new to this so my WIP's might be a little bit confusing. Here are some poses that i tried out, though i stayed with my original idea __ Babysteps and trying to figure out perspektive ___ At the moment, i'm struggling with the perspective of the right leg; trying to figure that out, then trying around with…
I took a look at your artstation overall I would say it looks pretty average for student work. First thing that sticks out to me is the textures and material definition, what I mean by that is on https://www.artstation.com/artwork/mwXA8 that piece the wood and stone countertop look very similar. I would probably go back…
Ah okay, I will try to start there, then add layers until it is something sort-of-human For the Skull, I have finished it as fully as I could at the time. I should likely go back and open it and try to add as much detail as I can and sit down with Artistic Anatomy and make sure I have all the right bones and structures in…
I tried to use Sampler few times through years and never found it any helpful really . Uninstalled it to save space. Just read it got some new AI upscale and photo to material . Is it worth a new try? Any better than before. Something that could take 2x2 meters megascan material and turn it into covering 10 meters long…
Boyo: Thanks yep will ask soon. WarrenM: Thanks, I did too. I actually never saw this game on a pc version till I downloaded it on my pc here. I was actually pretty surprised how it turned out the graphics we did were actually pretty expandable for higher res stuff. Now that I think about it I should have pushed to know…
Hi guys. Decided to give the DOTA2 workshop a try. Was told this was a good place to get input. I thought I'll try start 'simple' with one item and basic colors/shapes. I first want to try get things approved before going into extreme objects. First object is an axe hammer dipped in holy water for Omniknight. Would love…
Hmmmm I'm not sure about what type, but by the characteristic I wanted was more like a tundra plutonic or sedimentary rocks. I've collected a bunch of refs and was trying to follow technics I have seen in timelapse. I struggled a lot trying to get a rocky silhouette and understand how to use the common blender brushes for…