In max, in the UV editor window click the options button (lower right), turn on "Use Custom Bitmap Size" and set it to 512x1024. OR Save out a blank place holder image that is 512x1024, apply that to your object and in the upper right corner of the window set it to use the texture and it should change to the right…
I didn't mean the screen shot, I meant the tear on the faces of my model in 3dsmax. look at the small button, there is a huge tear running up either side of the face I extruded it from. But thank you, I didn't know that alt+prtscn captures the image on your primary screen.
Kinda like the material id idea, that you can push a button and that would apply the mask that you made on one map to every single map you have. So you don't need to save te selection and load the selection and group the selection on every sine map you're working on.
Apple patented the pressure sensitive mouse last year. Between all my custom button mappings and the superior one handed speed I have with viewport navigation... If I had pressure sensitivity for my mouse ( or mousepad ) in PC I would probably never reach for my pen again.
Cool script, will certainly try it out while modeling later to see if this can actually save time. I've got it bound to my third side mouse button (logitech G500,) and I prefer the animation on, set to all the fastest settings with 0.3 selection zoom, what about you folks?
We've got light gels, and then if you want to load a custom image for the sky light you can do that by clicking on the sky object and hitting the image button. We support all the standard HDRI formats. There isn't a way to map an image to a specific light other than light gels though.
Use the Actor Variable, AirSpeed. In Kismet build a simple Key/Button Pressed event that connects to a Modify Property. The property name is, "AirSpeed", check modify property, and put the speed you want. Then be sure to link it all back to an All Players Object (P). That should do what you want.
its a good start. I would definitely say that just hitting the spline button doesnt mean its done. you gotta go in there and change some curves by hand, offset some things. that sorda thing. im very curious where you found that rig though. got a link?
Go fuck yourself. It's a good job you aren't in charge I guess. Go back to 4chan if you want to spew hate for absolutely no reason. Next time when you read a post you don't like, click the big back button and go back to being a sycophant. Idiot.
Doesn't really matter unless someone pushes the reset button. Really the only truly troublesome concept is that free will might be an illusion and we're pretty much in a rail-shooter. Quantum physics seems to provide for random events, but that might itself have a deeper rule-set that we don't know about.