Depends on the way they're written, but yes, they are usually for forever. Often the way I've seen this handled is for the artist to password-protect a folder, and share that with specific people. Or better yet, bring it with you to an interview, on a tablet or somesuch. I've never seen a company have trouble with this. As…
This is the Scott Spencer book that was mentioned [ame]http://www.amazon.com/ZBrush-Character-Creation-Advanced-Sculpting/dp/047024996X/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1217266543&sr=8-1[/ame] To fix the small mess ups where the meshes don't conform you want to do this- Import the new mesh as subtool and line both…
Hi I am interested in creating a character for you. possibly doing some animation too. Is this project still ongoing? I could do with the practice and work for my folio. I need to get back into the swing a things after a bit of time out. I like the concepts you have for the racers. I think they need tweaking a bit. I have…
///---Current Progress---\\\ Hi everyone :) , My name is Alfredo and I am new to the awesome Polycount community, during last year summertime I made a fantastic course about character design starting from concept to modeling and I am starting to work in my own projects, as I am still a newbie in terms of design wanted to…
The main thing I am concerned about is that the guy I have been talking to wants me to start work on things we have discussed before I have even seen a contract... and that just doesn't seem professional to me. What do you guys think? Additionally... at the bottom of his e-mails, it says.... CONFIDENTIALITY NOTICE The…
When you package an Unreal project and share it with someone else, are the assets included in that package, or do you need to provide separate folders for the textures and models?
Showreels, unless you have animation, are a bit outdated I'd say. The layout is a bit counter-intuitive to me. The standard sort of layout is sort of like this, and it works for a reason: https://dl.dropboxusercontent.com/u/30185090/mhm/Tests/index.html (That's mine, and it's also heavily in progress) It's easy to…
This looks like more of a problem with the projection cage. If you're using the 3DS Max projection modifier, you can adjust it by hand. If you are using xNormals to project, try going to Tools > Ray Distance Calculator. You'll get a popup, click "Go!". Wait a bit for the numbers to stop changing as much then copy results…
THE THIRD FLOOR, Inc. is the world’s pre-eminent visualization company with offices in Los Angeles and London as well as on location with productions around the world. Since 2004, the studio has helped clients visualize and maximize content by producing computer-animated blueprints, known as “previsualizations”. Recent…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…