Hello again, My post showed up on page 3 the first day it was posted which was a bit unlucky I guess but here's an update and another questions.. I'm working on the pillars at the moment but I've encountered a strange bug on 3DS Max, when I go onto edit UVW Map on the UNwrap UVW modifier I'm getting 100% CPU usage when I…
Dear Zachary is a very heavy film, it depressed me for a while after I watched it. Highly recommend it. I also watched Exit Through the Gift Shop the other day, great film! Some recommendations off the top of my head: Trinity and Beyond; film about America's atomic bomb program and the atmospheric tests carried out between…
Here's a better image to critique:poly136: To clear things up, it is for Unreal 2004 (my school doesn't have Unreal 3 yet). I plan on modeling it up later for Unreal 3 when I get the chance. I agree with Racer, the 1024 was much too hi-res so I lowered it to 512 for this render. Pliang, the normal map wasn't processed…
here are some wires and a little spec :P Chimp i dont understand your 3. crit ... my normal map is made out of my high poly model and then tweekt in photoshop! ... to the second crit ... the textures i used are 1024 and 1024 (i know it probably should be 512 but this is portfolio work!) but how should a make them less…
Thanks Saiainoshi :) KennyTles - It's going to be photo-sourced, or if I do create some of the textures from scratch, I still want this to have a realistic feel, not so much a stylized one. EzMeow, jeffro - Thanks for the crits guys :D I've bumped up the iterations on the wheels and wheelguard. So here is the low again…
I just manually went in to the .mel files for the ContextMarkingMenu stuff and edited it all around to match what I preferred. The main thing about Maya (which I think they've actually fixed as of Maya 2012) was that generic stuff like the Split Polygon tool actually moved to different locations in the marking menu…
Maya gets really funny when you start removing default keybinds, it's a long-standing bug that still hasn't been fixed yet afaik. Basically it's resetting the default binds when you close Maya. I have the exact same set of keybinds at work(Maya 2011) and at home(Maya 2012); at work they're fine but at home a couple of them…
sounds like you need to learn to use tiled textures -first choose a pixel density you can do this by applying a grid texture and applying a cube mapping and changing the mapping till it suits. but generally it would be 128 pixels per meter 256, 512 etc.... - secondly choose your base materials floor walls and ceiling…
Is there a reason for him being low poly? Is your engine for web/mobile? If not i think a low poly character to represent your engine would be a bad idea. At the moment i feel that there are too many polys being wasted on the eyes, which arnt even giving a great effect. Reapplying these polys to the hands would make the…
My tribute to author Neil Gaiman (I met him briefly in the 1980's when I interviewed him for a video series) and one of my most favorite writers. Whom better to pay tribute to than him? How I look forward to the adaptation of his "American Gods" and "Coraline" is truly Laika's finest hour.…