Im also interested in 3D printing. Is it common to require a continuous mesh? Ive never had this problem when using a C&C machine - but that was for cutting foam. Couldnt you take all the seperate pieces though and project them in Zbrush to make a single continuous mesh? I dont think the huge polycount will matter.
7 years ago... I had just picked up the guitar and that year I broke mummy's guitar apart(accident!)and I was in secondary school which was pretty stupid. Around that time I also discovered 3d Studio Max. I wish I knew about Polycount earlier(earlier than 2002):(
thanks jramauri, still pretty lolworthy the mods haven't even acknowledged or replied to the requests-- 2D is a huge part of the game creation process and numerous times have been said to help foster growth in creation of 3D.. as a community polycount should help bring that to light by including it in their first huge…
altasa & Tokusei - Thanks guys. :D Appreciate it. Here's a ref study I finished up in the week. Few bits are off, but hey ho. Been away from the 3D stuff recently, but I'm now back on the TF2 bits, which I'll post some updates for soon. Also, what are the 'rules' on cross-posting on polycount?
Seams will not matter at all in Arnold. You should look into using layered shaders with multiple UV's and projected textures. You can also use 3D textures like the solidfractal node. But that's a completely different style of creating textures to games. You should probably ask these questions on forums like CGtalk or…
Looking Awesome dude. One of the tightest diorama's i have seen here on polycount. Been watching it in the WAYWO thread, happy to finally see it in it's own space. No crits from me sir, The texture work is coming along nicely. Your logs don't look very 'log-like'.... ;) Good to see your back to the 3D :)
I visted SkillsUSA when I lived Kansas City a few years ago, interesting contest. My high school never took part in it even though they had a 3d program. We here at polycount should probably suggest trying to enter the contest to artists still in high school wanting to get a head start.
1997-ish: back when I did skins, this was for a Quake 2 mod (model by cyclopsX) 2000-2003 college a bunch of bullshit bad 3d 2005: for an added bonus here's the original polycount thread ugh, what a goofball 2009: I believe this is the last thing I did at Mythic that isn't under NDA.
Update. Got the body about where i want it to be. Anyone know of any good way to get a true Tri count in 3DS Max 2010? I am also tossing up between shield ideas... should i make it actual round geometry or just go for a plane and be done with it? Any thoughts polycounters?
I cleaned up my code and got the site layout mostly done. I'll be adding the polycounts and texture pages next time. The only links that work right now are from the models in the 3D section. The main navigation bar is dead. Thanks for the feedback. Let me know what you think. Alex updated site