Hi. I've created a unity scene blockout using unity cubes. I've been looking online for ways to export that scene into maya but can't find anything. Any ideas?
Here's a scene I made a while ago in Blender. I was messing around with bump and spectacularity maps and decided to make a scene out of it which turned out like this. Feel free to critique it!
...as far as living costs and the game dev scene as a whole. For example; I hear San Fransisco has an active game dev scene but is very expensive to live in.
🎉 Toolbag 4.06 is out now. This free update presents extended support of the #OpenUSD (Universal Scene Description) file format, including compatibility with the NVIDIA Omniverse ecosystem. 🧱 Moreover, we’ve added an Object presets folder to the Library so you can quickly block out scenes with premade 3D assets and…
Finally finished this gosh darn thang. Still lots of room for improvement and things I want to add and tweak, but it's time to move on. The scene was designed with a point and click adventure in mind, so this is the angle it would appear in game. I laid it out in a way so that they player would always be visible. The…
I think this model looks solid - but I completely understand reworking something until it loses all creative meaning and interest. It happens to me frequently. I don't know if there's any golden bullet answer to these kinds of creative habits, but I find I work best within parameters and deadlines. When the sky is the…