Hello all, My name is Johnny. I am the lead designer and creator of the trading card game IRON TITAN, a robot battle TCG inspired by Pokemon, Medabots, and Yugioih. Once finished with final development and play testing throughout multiple international TCG communities, we will be pitching the final design to game…
Description Unity Technologies are looking to hire an experienced 3D Artist to work on-site at their UK, Brighton studio. The role is a full-time, 12-month contract. Successful candidates will be liaising with the Lead Artist in the creation of a range of 3D game environments, characters and product demonstrations in…
I'll keep adding and editing the first page until I either finish it, get a cool job as a rockstar or give up and cry. ;) __________________________________________________ (I hope) Short introduction: Some have seen the occasional asset in the what are you working on thread and I decided to put it all under one roof.…
As mentioned, use lossless formats for authoring textures (PNG or TIFF are most common if you want compression and 16bit precision). The engine will handle compression. Never use JPEG for anything except uploading to the internet. All of what follows varies depending on the exact compression method used but generally holds…
i work from home and a while back I decided to leverage that and start doing mini workouts every 60-90 minutes. One of these workouts take about 5 minutes and is usually some combination of kettlebell swings, pull ups and body rows on rings, push ups, hollow body hold and so on. I do about eight of these every day. I don't…
It's called UVs stacking or UV overlapping for what i know. I do it based on the type of mesh that i have. It's quite easy really, you simply stack the UV islands that are the same, topology wise ( ex. you have 2 rings that are the same and you stack their UVs on top of each other ), then you import the mesh inside…
Alright! Between life and the holidays, it's harder to find time to post, but here's an update. :) Topo and UVs! My priorities during this stage have been, respectively: 1) silhouette, 2) good bakes, 3) deformation. Working with those organic shapes near the joints proved to be an interesting challenge. Once I have the…
Just finished yet another quick 3D model done in Maya. I kept the Polys really low for the Table for use in a Game. This time I didn't use any tutorial. I just build the table starting with the top and moving down. When I got to the Material I chose to use a Binn again to give it that shiny look that you see from the fake…
Thanks for the crits guys, good eye on the winshield, letronrael, I raised it up a bit and worked the cover a bit more. SnaFu - I'll be giving the hood some more love once I get to building the low and high resolution mesh to match the chassis. I'm currently keeping that concave section in a quad until I start previewing…
A few things: - How is the armor attached to the person? It has weight and that should show through in the design and on the final model. As it is, it looks like you took a base mesh made some extrusions and called it good. Are the straps old fashion buckle and loops, is it DD rings, are they some kind of space age…