finally i'm getting closer to the workflow of zbrush and i start liking some parts and start hating other parts more and more, there are some things that will never get into my head ^^ however here is my first zbrush only sculpt, done with zspheres and retopo... retopo took as long as the sculpting part, silo, polyboost…
"Do you know I can try an attempt in UT3 engine? I only see first movies for built background for now." Look on pior's website (tutorial section) u'll see how to import a head in the engine i think that it works exactly the same way for the other body parts. Great character anyways. Armor looks really cool, but all the…
The crates' low-poly has multiple materials assigned, meaning you will need to bake textures for each one. If you didn't do so, my guess is here lies the problem. Or simply use one material for all parts of the create. Then of course you need to pack UVs of all parts together. Attached you find a fbx of the modified…
I too got my first art test from Carbine Studios for an environment texture artist position. I got it last wed. I am taking my time on the project, spending at least 8 hours a day working on it. minus 2 of my days which i count as my weekend/break from the test. I don't think carbine will mind about how much time you're…
Hey Rad - Grats on graduation! Welcome to the suck >:) The portfolio scope is decent for a student. You have the content quantity here, it's just like you said - onto better projects. The main thing I'd focus on and think about is how to make things look current gen. Deriving normals from high poly, cube maps in your…
I actually feel like your direction is far more interesting, kinda like what I wanted to go into before I went into 3D art (but more in freelance with some studio experience as a contractor) While game art and working in a game studio can be fullfilling, you're usually nameless to the outside world and you very very…
Hello, everyone! I'm a Computer Animation instructor at Sheridan College in Ontario, Canada. I'm pursuing my Master's, and my topic is rigging education. I’ve found rigging to be one of the more challenging aspects of our curriculum--and I'd like to figure out how to do a better job teaching it. (I’d also like to use my…
Wow! I guess this is how it looks like in a game engine.. it's awesome! Feels like a painting. If I look really closely, there is a pile of snow just above the two small windows on the right part of the building. That pile of snow looks a bit floaty and I dont' really like the linear end of it. Also, maybe I would have…
It's awesome so far, but I think you could benefit from looking at real life animal reference to influence your sculpt. If anything, try to outdo the concept in terms of sihouette, because it will naturally become more rigid in 3D. Push it really far, and then you can always pull it back.…
Today I've worked mostly on the front part,and as I've taken those screenshots I've noticed I still have some wobbly surfaces,specially on the back of the car.