Of all the areas the US government isn't regulating to get upset about, leave it to polycount to get outraged about television. Let me make a quick list of things that need regulating that affect people's lives a multitude more than any media monopolies: *Prison (200 rapes a day in the US, 2,500 children in prison for life…
Luxury: haha! flattering angle, then. i certainly do not share the man's heroic jawline maulor: but what if my head is just a dummy head, and there's a bright green spherical robot that controls me from within the hollow of my chest? ebagg: yeah, i'd like to move beyond such a rote rendition. Scoob: props man, thanks for…
I haven't shared my perspective on the issue. I just think it's lame as hell you for to come in stating how you don't mind torturing cats (then you say you treat your animals amazingly, which is it?). And what does your first hand experience with imprisoned "potential terrorists" have to do with this issue? What does that…
Well, there really is no set in stone rule for this sort of stuff....like I said it really is dependent on the type of mesh you are doing. For simple environment stuff you really need to focus on the best edges that are identifying your main shape and silhouette. If you have a lot of excess edges that aren't really…
Didn't SouL do this model a while back, in low-poly? Crash: HAHAHA I KNOW WHICH HAIR PHOTO YOU USED I don't like the way the body armour (armour? vest top? what is she wearing over that shirt, exactly?) It's like it's baggy around the breast area then really tight around the waist, looks very unrealistic. Either bring the…
Decided to start a polycount thread for once about something I'm working on. Concept by Nadezhda Tikhomirova Blockout of shapes Repurposing another head mesh for the face Face now with eyes Getting to the rest of the body and testing out a really messy method to get the skirt frills. Right is testing the flow to match the…
Are you trying to fill the hole by bridging, or are you trying to bridge the two ends that stick up? You'll probably need to delete the face below (drew a blue squiggly line on the face)
By a momment I tough your was talking about at something similar to the 2 Sided Material in 3DS MAX,(2 diferent materials, one in the front visible faces and the other in the interior faces)
No smoothing groups are not the same as a meshsmooth/trubosmooth. Smoothing groups affect the normal facing for the vertices of that face. A meshsmooth/trubosmooth subdivides your mesh. Here is a rundown of how smoothing groups work: