Just wanted to respond on this one as I don’t want people getting the wrong end of the stick. I certainly don’t advocate rushing and just pumping out sub standard work. That’s not going to help anyone. If that's what you took from this then that wasn't what I intended. Maybe the line about approaching this as you would for…
And they would of magically disapeared if a republican would of gotten in the white house? Doubt it. He's tried to shut down gitmo, blocked by republicans. He's drawing down troops and forcing republicans to accept military cuts to things like 2nd engines we never needed but because it was big business we pass out duel…
Having used all three to some extent, here's my opinion. Gonna make some enemies here, but I'd say Maya is hands down the worst. It's not necessarily a terrible program, but most of the tools outside animation are dated and weak, and many options straight-up aren't there, requiring scripts and plugins to get around. UV…
Came across a nice scan of a streetlamp base on Sketchfab and created a simplified version model Wanted to make the model downloadable for free under CC non-commercial license as is the original, but then realized this wasn't possible using the NoAI-tag. "Starting today, you will no longer be able to apply the NoAI tag to…
Hi all, I´m having issues importing normal maps on to blender from substance painte. This has never happend to me (When i plug the normal map onto the texture node all gets this hard edge look, idk why this happend plss help). I also export the model with shade smooth to substance so it´s well done, because if not it will…
None of us necessarily possess the qualities and skills necessary to imagine and then build an automobile. Or a plane. Or to domesticate animals, or farm, or make clothing. None of us really even possess the character and skills necessary to survive in the real world, unaltered by 10,000 years of technology which has…
I’ve been thinking about a simpler, more modern way to manage the flow of 3D content creation, as an alternative to heavier tools like Shotgrid. The idea is a web app that focuses on clarity and ease of use, with features tailored for artists and teams: * Kanban-style board that shows what stage of production each asset is…
Hey all, I'm just starting out with dota2 modding, so please excuse any lack of knowledge. What I'm trying to do is create custom taunt animations for the existing dota 2 heroes. I have gone through a few tutorials on how to get started, but where I'm running into trouble is getting a fully functional skinned model into…
Pretty much done with the blockout about to start the high poly sculpt, but would appreciate any sort of feedback anybody might have before i jump into that : )