Thanks Eric, good link - you are a fount of knowledge. So I've had some successes in 3DS with light maps before, but as for taking those to my engine and using them multiplied over the diffuse of these multi-textured environ objects, how do I do that? I'm familiar with the process of AO bakes multiplied over unique…
Hi everyone. I finally have some spare time to come back to my vehicle, which I had to leave on hold. I still need to work mroe on the textures and add some decals here and there. The AMMO boxes are yet to be textured and I'm currently thinking what i could add to improve the presentation (might have some ammo boxes on the…
Hello, We are several artists with the aim of developing new experimental and artistic techniques of 3D animation. We have passion to do game arts such as 3D modeling, texturing, rigging, animating and production of professional game cinematic Video. Currently we accept cooperation with other studios and individuals to do…
I have an issue I make my textures on Quixel DDO and when I export to UE4 they look way different like completely different materials, either way too shiny or super washed out white, is there a setting to change or is it normal? DDO UE4 preset UE4 - it looks like a super shiny metal almost like a mirror. and other metals…
Hi, My name is Donnie Oliver I am a Prop/Weapon artist at Elite3D and I am looking for some freelance work. I focus on realistic art styles. My skills include: -High Poly modelling -Low Poly modelling -Baking -Texturing -Optimisation -Integration Software Expertise: -Blender -Zbrush -Marmoset Toolbag 3 -Substance Painter…
A new render with updated textures on the canon. After learning a bunch in substance I decided to redo all of the textures again starting with the main canon. Any feedback on the materials would be greatly appreciated.
I'm looking for help figuring out "Bake To Texture" (BTT) in Arnold for Maya. From the look of things it ignores the global render settings you set and so the result is very different. The only control you have in BTT is "camera AA". Taht means it ignores ray bounce settings and diffuse/specular/transmission samples for…
Hi all, I've been following a course on Digital Tutors on developing a high-res game character. http://www.digitaltutors.com/tutorial/1361-High-Resolution-Game-Character-Creation-Pipeline-in-ZBrush-and-Maya This seems like a pretty good tutorial but I would like to see some other workflows and get a more well-rounded…
Firstly, its my first post so hello everyone. Secondly I write on instance im pretty newbie to substance painter, Arnold and baking overall so my problem can be basic. Textures and especially normal maps which works fine in substance painter goes completly wrong in maya arnold. Substance…
I'm going to be teaching an intro class using Maya for the first time in a while, and looking for suggestions on good current books for beginners. Everything on my shelf from the last time I taught this with a book is hopelessly out of date. The class focuses on poly modeling, texturing, and lighting, with a little bit…