I rig (poorly /with Ik's) my char's with a (poor) walk cycle or something normally. Save's the t-pose madness. I do suggest the SDK thread though. That is pretty good for rigging practice.
I could pretty easily create it, but it dosnt seem very practical at all to me create UV seams form hard edges. UV borders to hard edges make way more sense.
Thanks! I'll be sure to start paying more attention to poly count. I've heard keeping quality and low poly comes with lots of practice, so I suppose it's inspiration to keep going haha
I've been practicing some zbrush lately, working on different techniques for stone. Some tests on a tiling stone pattern And this was more of just me doodling with no goal. I guess it's a stylized rocky surface?
Happy Halloween! Here is some stuff I have been working on for the last week. Just practicing doing art free of concepts and or expectations. Has been fun look forward to doing more.
you can try playing with some of the filtering / prefiltering attr's on the file node there is also a slider in the fileNode>Effects>Filter In general filtering bump or normal maps is undesirable or bad practice but it might help.
Of course keep practicing 3D if that's what you want to do but maybe you could try learning another medium/discipline; drawing, painting, sculpting or even rigging? You know just for fun.
I'd think both types of cement under each paint would be the same under each :P They're looking great! But yeah definitely learn vertex painting, it's a pretty standard practice these days.
Thanks for commenting. Just making these for practice/portfolio sake. I've been given the advice to work on my material definition and to make more props and fewer full environments, so that's what !'m doing :)
Thank you all for your great and honest advice, I will place these into practice and post a better portfolio. Also (http://cg.tutsplus.com/articles/news...etal-textures/) tutorial was very helpful thanks a lot.