Thank you very much for your comments Alex (and by extension, Michael). I totally understand what you mean. The reality is, this is my first time modelling something like this with such curvature and so as I began modelling the main body of it, I made some destructive mistakes (i.e adding too many loop cuts where they were…
Hi, Wanted to share my recent photogrammetry based project and workflow. I'd really appreciate your feedback and I'm happy to answer any questions. Goal was to create a realistic environment prop using photogrammetry. Main obstacle was that only the outer parts of the hull scanned nicely. That's because the paint on the…
I worked with him over spring break, he's working for So Animation in New York now, but he came down to Tampa to do some caricature work at Busch Gardens for a couple weeks, I'm heading to the Caricature convetion in October, it should be fun. Most people don't realize what a 'caricature' is, joe exemplifies the…
Your questions are a bit broad and hard to answer without additional information You can go any number of ways base on what you want to achieve All this options are viable and eventually will lead to the same result What you have right now 100k dynamesh can easily hold so why would you need clean topo ? High res topology…
Star Talk radio, a podcast done my astrophysicist Neil deGrasse Tyson, and in a 2 part show he talks about video games and there effect on society. At the same time he play clips from his interview of Will Wright. Part 2, I think will be up in another week and a half. Advancing to the Next Level: The Science of Video Games…
Ya got baking errors. Might be a good idea to straighten the UVs of this part in order to get rid of this. Also, the aliasing on the paint in spots like this need to be fixed, I'd say. Also, I'm not understanding what this piece is. I know it's to attach the headlights, but I've never seen a part like this. Do you have a…
Here is the latest stuff from the anatomy studies I do. What I can tell about this part that it was the most challenging part so far. Hands are tough indeed Though, eventually it turned out pretty good. As the reference I used my left hand, and it was one of the hard part cause I think my hands are not so expressive and…
Good job on the fixes. :thumbup: Just some further suggestions (mostly stuff I hadn't paid attention to the first time). * : The limiter is part of the intermediate part, not part of the mag lock/trigger guard. It's constructed like this : http://www.arizonaresponsesystems.com/notes/notesak/ak47build/akbmag12.jpg…
The ''Here'' part feels a bit floaty with the mouth. I'd make it faster with an overshoot. At the same part, I feel the body is too snappy itself and should be overlapped so it moves after the head and mouth. Interesting pieces. Sonny said: Nice start. I like the overall poses, even though it's hard to tell how they are…
And the base colors filled in on the Daedalus- From this screenshot it's evident that the stock/wooden parts will need some TLV, and pwehaps make the scope/metallic parts more embellished! :) And a before/after of it with some lightening and repainting: And a 3D model of the latest iteration- I think the color scheme needs…