Done for now, I can't seem to finish a project with the ending being defined by when I burn out on it :/ . Head UV layout has a whole bunch of unused space, how bad does that look in a portfolio? Is 18.5k triangles too much (she was 13k, but subdivided the head to hold a facial expression)? Any other crits welcome, but I'm…
But won't that script not work on seams which are oriented 90°, -90°, or 180° from the 0° seam, since it is taking the average across all meshes? Am I misunderstanding what that script does?
So after a long time without posting here goes the dump. In no particular order: https://dl.dropboxusercontent.com/u/18490089/screens/lapinou/portrait.jpg [verold]528de1e5fd3a300200000538[/verold]
Very sad to hear about the layoffs at Carbine, some incredibly talented people there, I'm sure everyone will land on their feet not too long from now. I'm not sure if we're looking for any artists at this time, but check out the Ubi job site for Toronto here -…
A normal map takes place in repair defined by the face normals and your UV's (the famous tangent space) So if you're uv's arent oriented the same way (here you have 90° or 180 rotations), the normal map patterns shouldn't have the same look. It also means that you can't simply rotate a normal map with the transform tool.…
Okay, I think Maya it is for now ^.^ I figure character art which is my goal will benefit from being able to work in maya effectively as well as rigging/ animation in there too. I find that I am good at moving between programs, so hopefully it won't be too much of a struggle if I ever need 3dsmax. Just a bit of beginner…
I actually have a small tut on this if your interested. It takes it one step further and uses Unreal Frontend. But it definitely gives you all the images dumped to a folder that you can later composite in any software of your choice. [ame=" https://www.youtube.com/watch?v=18IFndC-dPE"]Unreal Image Dump - Camera Flythrough…
i've been using polypaint more and more to start my textures now. seeing the sony santa monica demo at sigraph got me to give polypaint another try. they claim to use polypaint a lot for their textures. about half way through the second sony santa monica video is the polypaint demo.…