@ Tvidotto Sorry. I have an artists background, so his offer isn't that enticing. Plus, there are enough reference images on the internetz to draw inspiration from. Photoshop has made anyone an artist. I know plenty of working designers that are terrible drawers, but photoshop/illustrator has made it so they can work in…
I'll jump on this train. But I'll start off addressing the original post's desire for shorter-form anime, leaning toward inspiring/interesting works. For my initial post I will limit it to films and shorter OVA series, less than the standard 13 episode season. Anything by Miyazaki/Studio Ghibli: Seriously. You'll hear this…
We're looking for artists that are able to create worlds/environments for mobile games. These environments are needed for a Racing/Demolition Derby game running on unity 2018.3. Technically we'll only need the Max or FBX file from you. But candidates that can provide the unity support would be a huge plus. Two types of…
@rexM no worries. Moss is another great way to hide the seams (especially if you use that layered volume trick that's been used for fur for years - I think there was a writeup on it being used in a recent crysis for moss on logs). Will be keen to see the next iteration! @butt_sahib: I like it - the fur on the legs looks a…
If you are required to make one to graduate, you might as well make it good enough to actually use in your job hunt. A lot of VFX houses want reels instead of galleries. For environments, I suggest doing fly through renders with breakdowns and a couple prop turntables if you can fit them in. I had to make one to graduate…
Hello there, this is the first piece of work I created for university using Photoshop. We had a photobashing brief focused on 2-point perspective. I ended up creating two separate 2-point perspective images, bashed together. The photos used are not mine, but found images. The right one has the streets curving round to look…
Thanks Eric, Yep, agreed, a whispy little trail will help. Currently I have two POD weapons working, the rapid fire blaster type (which is projectiles still, not an energy weapon) and then that hi-powered explosive launcher that hurls a hi explosive projectile out. The player won't be able to arm too many of those - i'm…
Point5Zero - I think it could indeed be a fun game, but as others have pointed out there already have been many games of the same type. At the moment you have more than a simple idea, and it's evolving into a concept. what you want to do now is to try and expand on your work by condensing some parts (custom avatars) and…
[ QUOTE ] The PS3 just feels like it's going the way of the Dreamcast right now :/ Which is sad since I really am a big PS fan. [/ QUOTE ] dreamcast had some of the best games of all time PS3 does have bluetooth too! I just wanted to say about GTHD: I played the demo (which is basically one track and ten cars, with online…
Yes, If you put two assets next to each other with a 25% discrepancy in texel density and the texels are bigger than screen pixels I think it looks very shitty and I would not sign it off - it's only an opinion but it's one shared by most art directors I've worked with. In the context of a racing game it makes perfect…