I can't seem to find a thread about this on polycount forums for studying abroad, but I am generally interested in studying in america for my higher education studies, I was wondering if anyone would have any views and opinions on this, I'm not really worried about the money as much because its something I want to do…
Okay.. I have recently found out that I suck, suuuuuuck at texturing.. I just have no idea what I am doing.. I mean I can throw a few pre-made textures or photo textures onto something but that just looks terrible.. I know in the past I have asked you people to do work for me but I have honestly tried and tried and I have…
Nice improvement. It's been a minute since I was working on anatomy so I probably shouldn't make anything more than very general critiques. Proportions do seem more believable now. There's a bit of wobbliness that comes from working at a high resolution, but you'll work that out easily enough as long as you see it. As far…
This is not another topic complaining I don't have a industry job yet, nor a portfolio review thread(thought if you have any suggestions by all means say them). I want to let other people know who might be just starting how important it is to not give up and to keep progress screenshots around. I joined here May 22nd 2011,…
? Do you think that it doesn't? Granted it doesn't utilize photometric lights because everything is currently baked down to LDR but are there features missing that you think an indirect lighting solution should have?
Ok cool, yeah the HDR format doesn't support alpha channels. You can get around this by saving and HDR file, and then saving a second shot from the same angle with HDR turned off, and grabbing the alpha channel from the LDR image.
UE4 already uses HDR by default, and clamps it down to LDR using (mostly) the post processing settings. You can view the histogram by using VisualizeHDR. Also 4.15 added a filmic tonemapper that mimics the desaturation in film talked about at 22:10.
Hi folks, I'm quite new to 3D but I've modeled a few individuals objects. However, now that I've started work on a larger scene project, I've run across issues with texel density. The plane in the attached image is a 512x512cm object with a 4k texture applied (i'm using UE4 where a cm is 8px). Now my problem is that the…