Great to see an old work mate Sol Rogers being interviewed by Sir Martyn Lewis. Freedom of Speech - The Impact Of Technology on Humanity with Sir Martyn Lewis & Sol Rogers https://www.youtube.com/watch?v=hF5JogAEhzY&list=PL6cFvyHTqCRHALhZNzJb37d1YTv4NFAYI&index=1
Hello guys, I'm trying to make little and simple script for baking the lighting in my scene. Nothing complicated, but I stuck on an error that I can't understand. Here is my little code :global proc RenderToVertex(){ //create backset ? $bakeSet = "ParadiseBackSet"; if(!`objExists $bakeSet`) { $bakeSet = `createNode -n…
going to necro this to add what I was looking for when I stumbled across it. Small script to set multiple objects selected the smoothing level (3 button) to a value of your choice. string $sel[]=`ls -sl`; for ($each in $sel) { setAttr ($each+".smoothLevel") 2; }
Yeah, that's Microsoft alright. Guess Ati's happy now that they don't have to maintain their awful OGL support at all. If you ask me that's just MS trying to make programs harder to port between Linux and Windows. Well, unless you're using SDL, that is! SDL is Freedom!
Its not actually a bad system when its working properly. mine is running fine now. I have been on ntl and tiscali previously and tisclai was the worst possible ever in the universe.I was only getting dial up speeds. ntl was ok but email went down frequently
Solid work here :D I agree for the SVD having a metal a little too noisy, but the STG looks better for this particular point! :D I like the bented rubber ''tube'' cover on the scope, nice detail and add life to the asset. Nice variations in the color of metal for the STG
Here it is! :D I'll work on the presentation some more before posting it up on my website. Glad you like it! :D http://www.gameartisans.org/forums/attachment.php?attachmentid=25286&stc=1&d=1253156918 http://www.gameartisans.org/forums/attachment.php?attachmentid=25287&stc=1&d=1253156952
I've been looking into general colour schemes and patterns for the body and frill. I'd really like for it to have a bold poisonous vibe: http://www.polycount.com/forum/attachment.php?attachmentid=24378&stc=1&d=1418740061 http://www.polycount.com/forum/attachment.php?attachmentid=24379&stc=1&d=1418740061
Hold down the alt key while using the middle mouse wheel to zoom to use smaller increments, press the ctl button to zoom in larger increments. This also works for spinner values, hold down the alt key to spin in smaller increments, use the ctl key to spin in larger increments.
I am trying to achieve peeling wallpaper effects in Substance Designer. I have shared my basic setup where I have a graph of floral pattern, paper texture, and concrete plaster. I want to have concrete material underneath my wallpaper, but I couldn't achieve that. Below I shared my setup. In the marked area, I am supposed…