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Is it possible to render a tiling plane (using "Save Screen Image") with the light effects and viewport filters turned on onto an image? I know you can specify the height and width of an image but the viewport camera has to be exact in order for it to tile correctly. Has anyone ever tried this?
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Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
Hi all, I'm building an AR hair try-on feature for a premium iOS grooming app (ARKit). I'm looking for a real-time HAIR specialist to create men's hairstyles as optimized, game-ready models. IMPORTANT: This is real-time character hair — hair cards / groom-to-cards workflow. Not sculpting, not photogrammetry, not…
Ok ive looked all over on how to stop this problem but so far cant find anything. When i save a screenshot in alien swarm SDK of a dota 2 model it appears fine but when i load that image in photoshop it only displays a small part of the top part of the image the rest is blanc white. Unfortunatley I cant display a sample…
I was curious if anyone knew how to save/export render layers in maya to be used with out projects? Pain in the arse to keep making them each time when you always need an ambient occlusion etc. Thanks!