if you where heading for a plastic toy look than i'd say it's pretty realsitic and definitelly not toony like a disney movie i think it totally fits for that kind of game to get it more realtistic think it's more a question of proportions, shaders and lighting rather then just colors
Fuck Euro-Disney! Lets do graspop!!! Oh Well, wherever, wherever you are, \m/ Iron Maiden's gonna get you, no matter how far. \m/ Pea, how much does the 3day ticket usually cost?. Info isn't up on their site yet.
I see no reason not to support the workflow. however... The thread you link in your unreal forum post is complaining about limitations of the Disney BRDF (which is fair because it is limited) and is not at all connected to whether you're representing specularity with a metallic map or a color texture. I will add that…
regarding Family Guy, I don't know if they get permission for every bit, but in the 200th episode interview show they talk specifically about getting permission from Disney for the Multiverse episode (they didn't actually think it would be approved either). https://www.youtube.com/watch?v=N1uI24zE-3g
Kingkellogg-- cool! yeah I liked that idea at first, but then I realized it might look a bit too close to Disney's Beast.. just needed to explore more. Thanks for taking the time to read it Fantasymaster! I know it was pretty long, but I had a really fun time writing it.
First post here, just finished and submitted my final major project for university. Figured I would post and share it here with everyone. :) The ballroom takes inspiration from the Disney film, Beauty and The Beast (one of my favourites). Of course, feedback is always welcome as I can take everything on board and apply it…
Hey guys how's it going? it's been such a long time since i posted i am working on a disney-ish kinda of character originally was supposed to be Tilda for the newb challaenge but decided to scrap that and start a new project hopefully end of this project i'll learn alot and help me push forward as always comments and…
You can still apply, but it is incredibly unlikely it being 4 years out of school. The longest I've seen is 1 year, and that's with Disney's internship program and they're weird. I think you'd be wasting your time. You're 4 years out of uni. You should be getting paid as a post-graduate.
I know some amazing animators who went through the animation mentor online course. http://www.animationmentor.com/ Very high end calibre instructors. Pixar/WETA/Disney/ILM... I think the focus is on performance animation, and will likely require knowledge of a medium before taking the course.…
I'm not sure i'am allowed to dig up the thread like that but I made a quick pdf to explain the GuiltyGear Sahder with an example within Blender : here's the link to download it https://www.dropbox.com/s/65cwf6kjuezhwdl/GuilltyGearXrd_shader.pdf?dl=0 And here's an other test i'm working on from a concept by Disney for "Up" :