Slow going is still going. Finished this commission finally! And the game I've been working on during my Internship/now am actually working on as a Junior Artist got released to the App Store/Google Play/Windows Phone Store! If you like cute little maze-puzzle games, consider picking it up! Google Play (recommended) iOS…
Hey guys, I tried both methods, but I'm having trouble getting results.. @Warby - I tried your method but seems to just create a copy of my object in a different location despite them being in duplicate hierarchies and I can't figure out why. Duplicating the object is not ideal though as the objects I'm duplicating the…
Oh something I like to discuss all they ! :D ( IMPORTANT NOTE: If I say anything wrong please tell em and please give me links/sources o I can learn. I want to learn about this seriously mates. Really.) I explained in OP. but let me elaborate a bit. The main idea I am trying to tell is: Ribs barely can protect themselves…
Hi Gang, I'm trying to render a wine glass on a table, and it's appearing dark. I'm not sure what the cause is. Looks like it's casting a shadow or absorbing too much light? The Albedo is white and so are the colours in the Transmission. It's particularly obvious in the broken glass base on the beer mat and the unbroken…
Ok, so I've got another technical question and decided to make a separate post in case there are others looking for similar info that's not related to my Overlapping vs Wasted space post. I'm currently working on a Castle environment that I'm going to be putting together in UDK. I'm using modular pieces with some tiling…
Hello, we are a small family run company that needs an artist that can sketch props and environmental tilesets. We are looking to have a have a Kickstarter going LIVE sometime in may this year. For the majority of work we will provide isometric (perspective) 3d renders of basic blocked in geometry along with reference…
Hello ! im sorry to what you are feeling. Mental ilness is not something to be taken lightly. The first thing, before worrying about anything is to try and get therapy regarding that. I see a ton of checkboxes you seem to put yourself on, so thats something i would work on with a therapist. At the moment any help anyone…
Hi guys! It's my first post here and I have to ask a question.. I've got a problem with the baked normal map that shows the seams exactly where I broke my UV. I tried to search out old threads on polycount and I'm pretty sure it's something that concern with mirrored geometry..but I didn't find nothing that help me. My…
Using nearly every ounce my mental capacity I've deduced that Max 2013 will be an acceptable and stable release. Mostly dictated by this pattern: 3D Max v6 - Pretty solid release 3D Max v7 - lots of broken new render to texture/normal mapping features 3D Max v8 - Again pretty solid 3D Max v9 - lots of broken new features,…
@Brygelsmack - Thanks dude! I cant remember off the top of my head, its not very poly heavy if I remember rightly, pretty much everything is as optimised as possible. Ill let you know when I get back tonight :D @phaynes888 - The broken tiles are actually just a flat plane decal, I did a high poly of broken tiles and then…