The title is pretty self explanatory I think, but please allow me to elaborate. Has anyone managed to get any kind of a pipeline working between the Quixel Suite, specifically DDO, and Blender's cycles renderer and if so how? I'm very interested due wanting to create PBR materials with the Suite and bringing them into…
I've been learning 3D modeling and stuffs in Blender for about a year now, I'm still not very good. I've started to get this fearful thought because of some forums that 'What if all my effort and time put in learning Blender is a waste' not modeling wise but workflow wise. So I've come to ya'll for some advice. I want to…
Blender splits the projection mesh along hard edges. This is the source of your problem. Max uses an averaged projection mesh(cage) unless you specifically turn it off(use offset). Xnormal by default uses a simple ray distance from the mesh normals, which like blender results in split normals along your hard edges. You can…
Personally I'd go for Blender. It's a very solid modeller, has a good built-in renderer and most importantly, a very active community. There's a ton of excellent and cheap community made addons so if the base app is missing something you need, chances are someone has made something to fill the gap. For example. as a…
Hi guys, one week ago I've posted an addon for Blender I did in order to improve my workflow from blender to Unreal engine 4 (I hope it serves to successive versions). Note that I am not a programmer so the code probably is not very polished, but it works and is Free! UPDATE: During the viewing of some TeslaDev streams, I…
Hey guys. I recently started studying Blender 2.8x to learn 3D from scratch. I tried Modo back in 2016 but I eventually gave up because there was not enough learning resources and I had a wrong mindset. Now I humbled down myself and learned to start small and simple. That being said, I realized that I need to do a lot of…
Hello everybody, long time forum lurker in here. I am in awe at the incredible stuff you post everyday, so thanks for the inspiration. I am learning 3D modelling and traditional art on my own. It is something I always wanted to do, especially to make (very small scale) games in Unity3D (which I use also at work) - and…
Yeah I know the topic name might be a bit misleading, but someone is trying to scam people into buying blender as his own program. http://illusionmage.com/screenshots.htm So apparently this guy is trying to sell blender as if he made it and calls it Illusion mage. What are your thoughts about this and what do you think…
I've been using the latest version for about a week. It kicks ass! The UV unwrapping is better than ever. (a very important feature for in-game modeling) The new sculpting tool is surprisingly robust. It probably won't win over any regular users of ZBrush or Mudbox, but its fantastic for anyone who already uses Blender.…