Nómada / Nomad - 12/2022 My profile pic, l would call this my first "get serious" artwork. I've wanted to make some music and also learn how to draw. So I've learned a DAW and studied various Marc Brunet's videos and made the cover. I wasn't so happy of how the "realistic" shading looked, so I colored it in a way I liked…
Green Bay is a fast team indoors, and Rodgers does very well in domes. The Steelers wont have the benefit of playing against an average QB like they did in Flaco/Sanchez. If Rodgers has another good game, i see the Packers being very hard to stop. Having said that, Rapelesburger is hard to contain, and seems to have knack…
Here's a map I made for how I'm going to lay down the textures. I've got a large amount of reference photos, both used for creating the model and for the different materials used for different brands and generations of each gramophone. And I've also done a quick paint over in Photoshop to help flesh out how I want the wear…
I'm with Flaagan, I didn't beat Quake until maybe three years ago, at the time it came out I was much more into Duke Nukem 3d, and at the time, I didn't have a net connection to enjoy the mod scene.
I have more than five years of experience with 3dsmax and Photoshop. I've worked on numerous modifications, including the soon-to-be-released ORION mod for Half-Life 2 (weapon animations, which I was paid for. Watch some of the most recent videos to see some examples - although some animations are broken in the videos but…
I'm 5'9". At my peak of poor health, I weighed 272 pounds. After a year of serious training to fix that, I got down to 180 pounds. That was too thin, so I started focusing on lean mass and now weigh about 210. My diet was (and is) developed from a number of sources. I'd recommend to start out reading this:…
Just in case anyone else is reading this thread, I was an ex Softimage user for 15+ years, and I transported the principles of the Guilty Gear Stylized shader series into Blender as a Blender Foundation Certified Trainer. Check this out >> I also started the GranBlue Fantasy Versus stylized shader playlist >>…
I have looked at this thread three or four times now. I kept feeling like something was really off about your scene, but I couldn't think of what it was. Thankfully, HAL said it for me: Too much tiling! It just demands the eyes look at it, and it gives a very artificial feeling to the shapes and buildings where it is…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…