Where is your metalness texture and roughness? Post that as well You have AO in your Diffuse/Albedo which is incorrect. Why do you have so many texture sets? You definitely do not need three texture sets for a sawn off shotty. Your scratches are all over the weapon and make no sense in a real scenario. Put scratches where…
@ malcolm and CheeseOnToast thanks for feedback :) I can't seem to get wire tool to get work. I am moving curve but object is not deforms Step i am doing are as following Enter wire tool Select polygon cylinder and hit enter Select curve hit enter when i try to move curve it does not deforms Cylinder I have also moved cv…
I did those with Marvelous Designer 3. And a hefty amount of pinning and un-pinning. Pins allow you to counter gravity until you can get to the next "turn" around the object you're trying to wrap. When you got a section properly adjusted you can remove some of the older pins below. I added the strips mostly to break the…
Continuing my Warhammer 40k Ork weapon fan project. Now onto a Huge Choppa. Based on Official concept art. I have made some changes to the design thanks to feedback from discord Servers. Currently near the end of the sculpting phase in ZBrush, looking to move onto retop in Maya once ready. (Original Concept Art, Credit to…
Hello, I'm facing a severe problem that is crippling my production work. I've been trying to solve the problem since morning. I'm using a simple plane from maya. Default UVs. Trying to make tilable texture and displacement maps. Export options for obj Import to Zbrush. Save MT at lowest level. Divde. Sculpt with Wrap mode…
Hey everyone, I need to transfer skin weights from a really simple to a more complex non-organic model (car body). I am making a mod for Automation car tycoon game and a deformable body ("morphs" for bumper, roof shape, wheel archs etc) is required for a player to be able to change the car shape. The body itself has a…
First of all sometimes you don't really need hi-res model and could start with normals editing(face weighted normals ) and then just paint few dents and imperfections to normal or depth channel. If you really want hires model an easiest way would be first subdivision for rounded things and then re-mesher in Blender or…
This will still cause bleeding issues, although at texture border edges you can set the texture wrap to clamp rather than repeat, which will stop left-right and/or top-bottom bleeding happening. It's not often practical though (you can't have tiling textures or offset UVs and you'd have to set the wrap mode flag for each…
Nice, you're close with the Browning 1919 base, but it's actually the much bigger sister the Browning M2, which has some noticeably different proportions and details. Some suggestions for the concept is to remove the top carry handle from the feed tray cover and instead use a design that wraps around the barrel, the…
The thing that stands out most for me is the blade. It could really use more work. It looks like it's on upside down - the main cutting edge looks like it's on the top. It seems too thick for a blade. The scratches in it do not look convincing. They look more like indentations in wooden furniture than scrapes along a…