Hi! As the title suggests... I've been using Quixel for more than a year and while I really like the software, I feel that Substance Painter/Designer have features that will really improve my workflow, so I'm moving to (mostly) Substance Painter and getting the hang of it. However some of the materials in the Suite 2.0…
I'm trying to teach myself how to make realistic fur materials and to be honest I haven't a clue what I'm doing. I'm just a hobbyist :) I'm hoping you folks can give some pointers. There's so many ways you can deal with fur, it's bewildering. Currently I'm just looking at the "skin" material. No alpha planes or concave…
Hey guys, I've had this annoying problem with DDO where the top row icons (open reimporter, save smart material, etc..) are all gone. Yesterday I saw the hotfix on the other thread and decided to give it a try. The icons did come back, but the reimporter still doesn't work. I'm trying to add an AO map to an existing…
This is a weird one. I've made some grass which looks fine in Max and the material editor, but when I apply the material to the mesh it is rotated. With alpha http://prntscr.com/6mp6jn Without alpha http://prntscr.com/6mp69e In material editor http://prntscr.com/6mp6fi In Max http://prntscr.com/6mp6vf I'm sure there's a…
Hi, I recorded this video today. It goes over how to create a skew, taper and twist material in UDK material editor. They are not completely useful as this method cannot affect the lighting properly but they can give some ideas to somebody I guess: [ame=" https://www.youtube.com/watch?v=dSemK8kFtZ4"]UDK geometric…
How do you add materials into 3ds Max to use in the material editor? The only things I have found are videos and files explaining how to add MAT. files from already made sources like VRAY. I am trying to figure out how to bring my own Albedo, Normal, Roughness maps into Max to then use as materials to add to objects. How…
This isn't going to be just a material solution. Its a combination of material and the hit detection portion of the game. Using UDK as a base look in the "takeDamage" function of the actor class. Included in that is a vector for hit location. So for your player class using this material you're creating you can have a hook…
These strange squares appear on the mech that follows the wire frame in substance painter, everything looks fine in blender. I have removed my bones from the model, remade the uvs, deleted and made new materials and adjusted the normal multiple times, I'm not sure what the issue is when bringing this into substance…
Hi! I'm trying to create a material that does a quick shine/glow now and then so the item that has the material gets the players attention. I have tried to find an example of what I'm trying to achieve, it's a classic trick used to get the players attention. I would really like to know how i can set up a material to…
Hey guys, I'm trying to add a material effect or a post processing chain to a specific post process volume. but it does not have a parameter that asks for a material effect or a post process chain like the worldinfo parameter does. Do I miss something? It looks like I can only add one material effect per level. this is a…