Hi, Can anyone help me?? I am trying to create a light trail that comes out of the back of a lightcycle i have modelled (a la Tron Legacy) but I cannot figure how I can model it so as the bike moves forward through frames a nurbs elipse gets lofted immediatley behind it wherever I have the bike (in the air, going sideways…
[edit: a few versions ago i changed the name from SoMuchDiffuse to SoMuchMaterials as I have included a specular and gloss generator and now a DOTA 2 version!] Hey friends! I've been working on this material for Substance Painter to help make hand painted textures for a while now, and finally released it on Gumroad.…
James Gurney's book "Color and Light" might give you an idea. It's a painting book, but the topics/chapters have big crossover into how computers render light as well. Any one of the chapters could be a dissertation topic. Plus, it's an awesome book and you should just have it anyway.
Hello all, thanks for reading. I use Substance Painter and have been using the "baked light" filter for most of my needs. however, for textures where the height map makes the texture look right (pebbly leather for example) that method breaks down and the difuse map created is sub-par. So, at someone's off the cuff…
not sure what's going on here so I'm not sure what to search for, but if anyone could point me in the right direction to clear up the artifacts on my surface (A somewhat large solid) as well as the light leaking underneath my fence piece which is pushed into the ground.
Hello, I was wondering if anyone else has been having the problem I've been having. For some strange reason every now and then when I build lighting for my environments in the Unreal Engine 4 my computer will randomly act like I hit the sleep button (sleep is turned off on my computer, and its done it both while I was…
You might want to check your AO settings in the light baking options. Generally you can achieve very nice looking environments with URP even with low settings. That mostly depends on the artistic way you set up your lighting. I suggest you add HDR Lighting to your scene, this could vastly improve the looks.
I do not have a skylight in the scene. This is the scene as it currently is: This its the scene with indirect lighting turned off: And this is the light angle: (Pointing towards the back right hand side of the room from above)
might edit and post more been 7 days so i figured i could share more: https://www.youtube.com/watch?v=5sGetLSFatw Check out the full EP though its pretty neat and a bit different. __________________________________________________________________ https://www.youtube.com/watch?v=KpUaL8KNORQ no info on aye eye not in support…
Well done! The lighting could be a bit more interesting, but in the video, it seems like you'd probably run into problems fairly quickly since the surrounding mountains cast shadows across the whole valley with a lower sun. Since your main viewing angles might been pretty fixed as well, maybe rotating the sky would have…