Been working on this character for the past few months. I've been spending a lot time doing hardsurface props and items, and wanted to do something more fluid in shape; hence a character. After finishing watching the Astartes series on Youtube and reading up on the latest books, I've been inspired to create my own…
I think there's a lot of potential in this design. The weak components, in my opinion, are: -the horns; he already has a great mean face and the horns, how they're originating from the forehead and how slender they look kinda weakens the character's vibe; taking the character in a more feminine direction; you're suggesting…
An other sketchbook with an awesome title :) I finished my hydralisk model and I will make a new one so I decided to open a sketchbook instead of polluting the forum with multiple thread. So here is the hydralisk: Currently I am doing a warhammer ork. I did the rough sculpt in zbrush and I'm cleaning it by redoing the…
Tank Chepri the Scarab Queen Story Chepri was one of the scarab-queens in the desert of Shurima. She was known for her strong armor and her loyalty to protect her people. She still got buried with sand and was forgotten over time, because of unknown reasons. Until her armor was unearthed by a descendant of her, that…
Right on guys, tried to take suggestions into account and resculpted parts of that boot. It's still different from the concept - I sortof went for the riveted, new batmobile look with sharp tank triangles. Also added the generic (not sculpted!) giro I want to reuse all over the place. This actually proved to be very…
Excellent model! Here's a list of possible improvements: -Broaden the shoulders -Increase the size of the eyes -Move the horns lower down the face -Broaden the horns -Broaden the neck -Shorten the legs -Add a slight bevel to the hard edges of the armor (specifically the armor piece covering the torso) -Add…
This may be harsh but that chest armor looks completely abhorrent. And I don't say this as one of those fringe feminists who want to eradicate all "attractive" designs in games (ironically, I was debating this subject week long and defending artists right to do it) but the armor how would I say... it lacks rhythm. Like, it…
so i need some pointers. Since i haven't done an armored hard surface character before i don't know the best way to retop this. Should i make this all one mesh and bake it all together (obviously the head would be separate) Should i break it up into chunks and retop those individually ie. torso/back armor, boots, helmet,…
Thank you! Some of the research and the costume studies are old, and I definitely want to do more of it before I experiment with her silhouette and pose. Backstory is that this character is an assassin for hire, and her clothing and armor will take a lot from ancient chinese armor, but with some more modern adjustments as…