I would suggest scaling the head to 125/150% in width, the skull seems very narrow to me right now and maybe make the scratches nicks a bit more obvious to break up those clean edges, otherwize really digging the piece, keep up the nice work!
If you guys are using CS2 i've found that surface blur is probably one of the greatest inprovements to photoshop since 5.5. It does exactly what i believe it is your looking for. It'll keep areas with high contrast as edges and blur the area inbetween. Its totally awesome for bumpmaps.
3D sculpting request: We have existing 3D models that now require some secondary detail added, such as flesh, scales etc. Please see reference image below. Priority: 1 - 2 sculpts per week. Budget: $125 USD per sculpt Freelance applicants musty include a copy of their portfolio.
As a side note to what Prime8 posted, adding two vectors works, because those use a different number space in 3D. They show a direction in 3D space, while the channels in the normal map essentially represent an angle from 0 to 255 (or 1.0).
I believe the larger the SSD, the more channels to write to nand. fer example the 256 meg c300 gives you a sequential write of 255 mb/s compared to the 128 meg c300's sequential write of 140 mb/s <-- ouch
I haven't been to one of these, but I would argue that the Gnomon workshops are a better value (at $125) with better speakers. Of course, at a Gnomon workshop you won't get to witness Android feel the pain of the earth as he spray paints some chick's boobs.
Flat normals in Toolbag (and most other applications that use normal maps) are 127.5, 127.5, 255. This is technically in between 7f7fff and 8080ff, but either of those should work. There is no way to remap the normal map input. Could you provide some more information about the problem you're trying to solve?
Doing a pre GDC sale if anyone is interested. SP/Quixel 325 Hardsurface Alpha - https://gum.co/paTzK/pre-gdc ZBrush/SP - 18 Rock Brushes - https://gum.co/mDbSP/pre-gdc ZBrush/SP - 20 Wood Brushes - https://gum.co/FAvuo/pre-gdc
nope. another Clue: cable car 1: Now, General Carnaby, perhaps you'll be good enough to give us your real name, rank and serial number. [shoots the chair] 2: Cartwright Jones, Corporal, U.S. Army RA 123-025-3964. 1: Thank You.
man.. *looks in bank account* 100$ down.. only 595 to go! this looks really sweet.. How is the interactivity between say photoshop and modo? Can you paint a texture in modo, open it in PS and paint some more than let it autoupdate in modo and keep workin from there etc?