[ QUOTE ] I'd like a UVW mapping tool that automatically arranges all your chunks that you've unwrapped without resizing them into the best configuration possible. I'd also like an option to not change the orientation on some pieces when that happens. [/ QUOTE ] http://www.uvlayout.com/ does most of this, I think. Not…
When I was doing freelance before working @ Threewave I'd make/charge anywhere from $100-1000 depending on the prop. A bicycle model used in an action/adventure game, for example, landed me with +$350. It was around 600 triangles, 512x texture space and I only had a couple days to get it and a few other props done. That…
Yea definitely. It's crazy to think that the GTX 780 was $650 @ Launch back in May 2013. Now, you're able to get roughly the same amount of power with more efficiency and another GB of video ram for $350. 0_0
I would say £350 per day if you are off location plus £20 dinner charge plus travel and hotel around £100 per night. Working from home £220-300 per day
$301 Epic takes $99 upfront, also the 25% on all above $5000 is not per title, it's for after the $5000 you earn as a company, after that all games you make on UDK will be 25% from the first sale.
ive modeled this way for years, way back in 3ds max 3.1 i started like this , so defining organic shapes is easyer ... i start with a profile row of edges , and extrude strips off of that .. and curve round ...
http://www.spore.com/sporepedia#qry=all ~350 creatures so far. mostly from the Maxis developers. i think Spore's editor works the same way for buildings and vehicles when you get to those phases.
Price? I only spent about £350 on mine for Yamaha speakers and a Pioneer Amp/Receiver. I wish I'd waited a few months or spent a few more quid and got something with multiple HDMI inputs.
Hello everybody, :) :) I would like to sculpt hairs for a character. It's only a head without body. I began sculpting it in Zbrush 3.1 but the result doesn't catch my expectations. Here is the result of the fast sculpting step. I can't change de original low poly because it's ready for animation. So I need a solution…