i know i might sound repetitive, but if you really can't stand the caddies and want the old toolwindows back in Edit Poly, just try my caddyless Edit Poly recompiles for Max 2011, 2012 and 2013.…
The horrible mess of the Khronos group's website has hidden all of the newer versions of their Maya plugins not on the very-visible-to-Google github but their very-hard-to-find Dropbox. If anyone in the future has the same problem, the 2014, 2015, and 2016 Collada/DAE plugins for Maya are here…
I've run into this problem in Max 2010, wonder if anyone has a fix. I'm unable to access map channel 2 in the UV editor. Switching to map channel 2, as circled in red, does nothing. In previous versions I get a pop-up asking if I want to perform this operation, then everything works as intended.
I see that GDC Europe is fast approaching and with me being a student and wanting to experience everything I possibly can in order to expand my knowledge and be a better artist, and just because I love learning about this stuff, I have decided to attend.. I was just wondering who else is going? I realize some of you guys…
One of the improvements of #3dsMax 2019.1 is “Attaching large amounts of meshes is up to 7 times faster”. So.. I tested it http://cganimator.com/3dsmax-2019-1...7-times-faster/ The enhancement was done for Collapse utility. I think 3dsMax dev choose to enhance this because this is the only attach which keeps explicit…
For fun I went back into the 2012 WAYWO thread. I posted there exactly 1 year ago today (dec 31'st). So in celebration of the new year, here's the difference one year of work made for me: 2012 2013 ____________ Still have a long way to go, but fun to see the improvement, and to go back and see all the other regular WAYWO…
I don't think its simply as simple has just selling Softimage itself to another party, or stripping it down. Contrary to what people think, Softimage was continually developed from it's Autodesk acquisition in 2008 to the 2015 release last year. You can go the wiki and see a full list of features and developments during…
Concept Artist nWay San Francisco, CA, United States Full-Time < Back to Jobvite 1 of 2 Jobs | Previous | Next | Back to Jobvite Position: Concept Artist Location: San Francisco, CA Start Date: ASAP About nWay nWay was founded in 2011 by gaming veterans Tony Harman, Taehoon Kim, and Dave Jones to revolutionize online…
http://www.3dvf.com/actualite-3384--jeu-video-se-serre-ceinture-au-quebec.html Google Translate: While the UK has announced aid for animation and video games, and while the French presidential campaign seems resolutely avoid talking culture (and a fortiori the videogame creation), Canada announces measures that may disrupt…
I'm having some problems with the lighting in Max 2010. The problem being that everything appears to be way too bright. With no lighting within the scene and all the settings at their default stasis, this is what I'm getting from a standard render; The render looks the same with a skylight within the scene too. The funny…