I had a quick go, I think it's going to take a bit of time to get completely used to the game. I found this guide here http://www.fpsadmin.com/download/details.php?file=113 that gives more info on classes etc, worth a quick read as the game is not as simple as BF2.
Hi all, My current project is coming to a close and I have a gap of around 4/6 weeks to fill if anyone needs some help with a project. About Me... My name is Antony Ward and I have been working in the games development industry since 1993. In that time I have stacked up considerable experience in generating real time…
One of the improvements of #3dsMax 2019.1 is “Attaching large amounts of meshes is up to 7 times faster”. So.. I tested it http://cganimator.com/3dsmax-2019-1...7-times-faster/ The enhancement was done for Collapse utility. I think 3dsMax dev choose to enhance this because this is the only attach which keeps explicit…
It's really cool with some newer Vietnam game! One thing that disappointed me though was that you can choose whatever weapon you want regardless of which team you play on :( For example, you can spawn with a M60 and 1911 when you play as Vietnamese etc.. So you never have to consider your stradgedy for eatch map/team you…
You can read about it here from post #113 http://www.polycount.com/forum/showthread.php?t=128126&page=5 Most probably this guy is a common scammer and there are no bots. Even if they were at the end things are accepted by Valve alone, so number of votes don't matter so much.
wayukian pack, by fellow polycounter demonprincess! One of the best (if not the best) texture packs, definitely the most complete one there is. http://www.minecraftforum.net/topic/220918-16x147-wayukian-pack-preview-the-wolves-on-pg-113-400k-downloads/
https://youtu.be/IwbbMFXr_rA?t=113 @ 1:53 if it doesn't work other wise there was a much better one i say just yesterday and for-whatever reason the video of down, it was really good. This will have to do for now, i don't own a dog, its just those moments are pretty neat.
some vehicles for a RPG project,512x512 diffuse for both of them,1 shared alpha sheet are the colours too garish?i had to use an unbelievably crappy LCD while working on those,i`m not really sure how they turned out. http://img214.imageshack.us/img214/913/wirejl8.jpg
The turret design seems a bit odd, especially the taller back. Something like the turret from an M-113 might work better: You might also want to scoot the turret forward a bit, to get it closer to the center of gravity.
Hi all, I'm Percy from Half Human Games (Dwerve). We're looking for a pixel artist and an animator (preferably skilled in PixelOver) to do paid part-time work on an unannounced action strategy game tentatively titled "Siegecaster" set to release Q4 2024. The game combines top-down shooter and tower defense mechanics with…