Update on the textures, and less polys this time around. Just above 17k now with all the accessories, less than 15 k without them. Some more specmapping going on, the boots still need some more pronounced and sharp dirt, and various parts are still in need of much love :]
$250 is what, around £170 these days? You should be able to get something, but not something fantastic. If you are not an audiophile (I'm not), then you'll be more than happy with the sound. My first 5.1 setup was an all in one job that cost £100 and I knew it was cheap, but it still sounded good to me.
Here are the parts: http://www.amazon.com/lm/R1CZYBH8BISQC9/?_encoding=UTF8&camp=1789&creative=390957&linkCode=ur2&lm_bb=&tag=topgc13-20 Is this the best computer I can get for around $2000? Or is there something better? Thanks. Edit: I would be using the computer for zbrush, photoshop, Unreal Engine 4, gaming, and other…
That isn't actually the case. I hear that a lot and I'm not sure where that idea came from. Here is a link to some testing we did on ce3 and max tangent basis: http://www.polycount.com/forum/showpost.php?p=1736754&postcount=178 Keep in mind that there are a lot of smoothing splits and some supporting loops on that model…
It almost looks like a lower subdivision of the skull in the book [ame=http://www.amazon.com/gp/product/024082394X?ie=UTF8&tag=focpre-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=024082394X]Face It[/ame] Does anyone own a copy to see if that's the case? err, looking closer there's some exaggeration on the op skull…
// Error: file: C:/Users/Public/Pixologic/GoZApps/Maya/GoZBrushToMaya.mel line 139: Plug-in, "Mayatomr", was not found on MAYA_PLUG_IN_PATH. Please help , GOz from zbrush to maya not working .Keep getting this error from mentl Ray . I don't have it installed because mental ray is obsolete to me , moved on to arnold . Why…
Hello everyone! I am a first-time poster. Just recently, I finished my HD remake of Gobul from Monster Hunter Tri/3 Ultimate. Let me know what you guys think! model You can find some more pictures of my Gobul model on my Artstation: https://www.artstation.com/artwork/w86zwY Post on Monster Hunter World…
Hey all, I've been searching and searching and I have no idea how to make a simple 80s, 80-column/25-line LCD screen in UE4. I am new to UI/video effect shaders in Unreal and don't know where to start. Here is an example. (though it doesn't have to be EXACTLY like this, just something similar) Start at 2:50 if it doesn't…
Cessna 172 Interior cabin is completed and shipped off to be rigged up for flight! Interior model came in at 2,870 polygons. Here is a webplayer preview and a link to the site with more information on the project. Webplayer: http://dl.dropboxusercontent.com/u/16956434/LowPolyAircraftPack/Webplayer/LowPolyAircraftPack.html…
When I export single channel curvature maps the midpoint grey value is 50% as a Grayscale document but converts to 149 as an RGB document. Is there a particular reason Knald exports as a Grayscale file? Could we get an option to export as RGB with the right neutral color? Or maybe I am missing something here?